Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
A few suggestions,
Unique ability: Each port adds an additional trade route (given South Africa was established because of the need for safe trade routes)
Unique Building: Mine, each mine gives +1 gold +1 production.
Unique Unit: 32 Battalion - Replaces Marines
Also might suggest the civ emblem be changed to a Springbok, similar to the Aussie Kangaroo or New Zealand Kiwi that you see on military aircraft.
Leader. B.J. Vorster.
Unique Unit. Eland 90.
Unique Ability. (Same as in this mod)
Wait I have an even better idea:
Leader: Julius Malema
Unique ability: Load shedding - every couple of turns make production 0 in all cities for that turn.
Unique unit: Toi-toi'ing mob (replaces a mid-game tier infantry unit) - automatically pillage every tile they pass over (even friendly tiles), can automatically appear when happyness is low (not a barbarian version of it).
Unique building: Nkandla - Costs alot of gold and happyness, gives culture.
That is the real South African civilization ^
If it was my call, Jan Smuts purely because he is the kind of figure that would suit the game (Boer General, British & South African Prime Minister, scholar as well as a founding member of the UN and the League of Nations).