安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
A few suggestions,
Unique ability: Each port adds an additional trade route (given South Africa was established because of the need for safe trade routes)
Unique Building: Mine, each mine gives +1 gold +1 production.
Unique Unit: 32 Battalion - Replaces Marines
Also might suggest the civ emblem be changed to a Springbok, similar to the Aussie Kangaroo or New Zealand Kiwi that you see on military aircraft.
Leader. B.J. Vorster.
Unique Unit. Eland 90.
Unique Ability. (Same as in this mod)
Wait I have an even better idea:
Leader: Julius Malema
Unique ability: Load shedding - every couple of turns make production 0 in all cities for that turn.
Unique unit: Toi-toi'ing mob (replaces a mid-game tier infantry unit) - automatically pillage every tile they pass over (even friendly tiles), can automatically appear when happyness is low (not a barbarian version of it).
Unique building: Nkandla - Costs alot of gold and happyness, gives culture.
That is the real South African civilization ^
If it was my call, Jan Smuts purely because he is the kind of figure that would suit the game (Boer General, British & South African Prime Minister, scholar as well as a founding member of the UN and the League of Nations).