Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
A few suggestions,
Unique ability: Each port adds an additional trade route (given South Africa was established because of the need for safe trade routes)
Unique Building: Mine, each mine gives +1 gold +1 production.
Unique Unit: 32 Battalion - Replaces Marines
Also might suggest the civ emblem be changed to a Springbok, similar to the Aussie Kangaroo or New Zealand Kiwi that you see on military aircraft.
Leader. B.J. Vorster.
Unique Unit. Eland 90.
Unique Ability. (Same as in this mod)
Wait I have an even better idea:
Leader: Julius Malema
Unique ability: Load shedding - every couple of turns make production 0 in all cities for that turn.
Unique unit: Toi-toi'ing mob (replaces a mid-game tier infantry unit) - automatically pillage every tile they pass over (even friendly tiles), can automatically appear when happyness is low (not a barbarian version of it).
Unique building: Nkandla - Costs alot of gold and happyness, gives culture.
That is the real South African civilization ^
If it was my call, Jan Smuts purely because he is the kind of figure that would suit the game (Boer General, British & South African Prime Minister, scholar as well as a founding member of the UN and the League of Nations).