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20 fps at most
19.5GB of ram used while flying this thing (finally found a use for the 64gb of ram my system has) :D
game definitely needs optimisation XD
hats off. hats off.
Anyways, I like all the work you've put into this project and it looks amazing!
the way i see it you can do 50 ship that you wont improve or update and they become just a never ship or you can spend that time to do one and one only that you improve again and again and again and in the end you have in my opinion one of the best ship in the workshop .
like your Mulsanne-class light frigate , i dont know how far in making it you are but if you do it right it could be the most populare halo ship in all of SE2 if not the all workshop .
for exemple there is a good 6 or 7 rooms that i whant ro fully rework because its not good enough and i may add more corridors and rooms but i dont have anymore ideas of what could be added that would make sence in a war ship .
improvement compare to last version ,
- new incredible custom made thrusters made by LazyNewf , a big big thanks to im
- all thursters but rear are hidden inside and dont have block damage for survival
- 30% more forward , backward and below thrusters power
- anough upward thrust for land and exite moo gravity (0,16G)
- some small interior visual improvement
- added 1 more room (QT drive room because i forgot it before)
- 30% more gyro
- 100k PCU cheaper
- run better overall
- replace allmost all outside light by glowing blocks
- more accurate visual compare to the halo 4 strident concept
- increased the armor of the bridge
- reduce and replaced some unneccesary blocks so lower lowding time
note that some room are on going a rework so there mostly empty (2rooms)