Empyrion - Galactic Survival

Empyrion - Galactic Survival

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WM17 Recruit class Civ Exosphere Assault Ship
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
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264.204 KB
23. okt. kl. 12:36
23. okt. kl. 15:08
2 ændringsbemærkninger ( vis )

Abonner for at downloade
WM17 Recruit class Civ Exosphere Assault Ship

I 1 samling af Wimpoman
Wimpomania Line by Wimpomanufacturing
25 genstande
Beskrivelse
Mod/Scenario - None (Vanilla).


The seventeenth in my Wimpomania line of vehicles is the Recruit class Civilian Exoshpere (lol) Assault Ship, a short-duration transport intended to carry and deploy four sections of infantry or similar ground personnel, such as law enforcement or system security, plus a couple of ground vehicles, then act either as a basic Forward Operating Base or as Close Air Support for the personnel being deployed.
Of course, if the flight crew find themselves in a survival situation where the 36 Passenger Seats and the 12 Armour Lockers in the Personnel Cabins are longer needed, then those rooms could be put to other uses, like production, storage or habitation.






Door Operation:
Inner Doors - The door at the bottom of the elevator from the "Contingency Room" (the room with the medical devices and constructors, etc) AND both the orange doors at the top of the elevator are manual, all the rest are automatic (accept access shutters).
Outer Doors - All outer doors, including the large rear vehicle doors into the Garage Bay (made up of airtight ramps and shutters), are automatic (on Motion Sensors).
Ramps - The "Ground Access" ramps are automatic (on Motion Sensors).

Upgrade/Adaptability Space
None, but feel free to replace all the seats in the Personnel Cabins with whatever you want: bed; medical; advanced constructors; cargo container; etc. Also, the shield is only Tier 1, so can be upgraded, and the hull suspiciously has lots of 3x3 (or bigger) areas that might fit a strapped-on turret.

Alternate Paints
As shown in the above screenshots, the colour palette includes 3 primary colours to choose from: the Wimpomania Blue, that the vehicle comes in, a Generic Dark Grey, and a Camouflage Green. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the colour that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.



- NOTE - any Mini Fridges on board come turned off by default (unless I forgot), in order to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
WM16 Plebe class Asteroid Miner
WM18 Discoverer class Personnal Explorer (CV) - Coming soon
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.