Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Because when it comes to two or more Outputs that are fired at the same time, the order they're fired at isn't from top to bottom ( the way it usually is when outputs have different delays applied to them ) but instead it goes from the bottom to the top instead.
A visual example would be:
3. Output_1 0.00
2. Output_2 0.00
1. Output_3 0.00
6. Output_4 1.00
5. Output_5 1.00
4. Output_6 1.00
9. Output_7 2.00
8. Output_8 2.00
7. Output_9 2.00
It can be easily re-arranged by simply copying, deleting & then pasting the Output, just keep it mind that it will always be pasted at the bottom-most order ( bottom-most of whichever delay it has, so the bottom-most of a delay of 0 seconds, 1 second, etc... ).
So perhaps this could resolve the issue of only randomly receiving a Dual Portal Device.
Because the Player is the last entity to spawn in a map, and if the upgrade_portal is sent before the Player even spawned into the map, it won't work consistently.
I'm assuming this is the case.