Portal 2
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Chamber 13 Redux
   
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57.797 MB
11 okt om 7:09
12 okt om 13:29
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Chamber 13 Redux

Omschrijving
This map is my entry for the Portal Mapping and Modding "Redux II Episode II" competition.
The goal of the competition was to remake an already existing map in a diffrent style.

I chose to move test chamber 13 into junkyard/tartaros area.

If there are some issues with them map please infrom me.

#Redux II Episode II
13 opmerkingen
Crimson Phoenix 11 uur geleden 
Well done remake. Thank you! 8/10.
Tomfoolery  [auteur] 19 uur geleden 
Oh, yeah you can do that... I'll fix it
CrazyPotato 14 okt om 12:23 
Awesome map, but doesn't have softlock prevention
It was really nice to play again the Portal 1 level with a completely new aesthetic and atmospheric :steamthumbsup:
Van Der Linde 13 okt om 15:45 
Bit short but still very nice :steamthumbsup::twingo:
quatrus 13 okt om 14:59 
Nice work - thanks for creating
MrGermandeutsch 13 okt om 6:06 
Are the "give_portalgun" and "upgrade_portalgun" fired at the same time?

Because when it comes to two or more Outputs that are fired at the same time, the order they're fired at isn't from top to bottom ( the way it usually is when outputs have different delays applied to them ) but instead it goes from the bottom to the top instead.

A visual example would be:

3. Output_1 0.00
2. Output_2 0.00
1. Output_3 0.00
6. Output_4 1.00
5. Output_5 1.00
4. Output_6 1.00
9. Output_7 2.00
8. Output_8 2.00
7. Output_9 2.00

It can be easily re-arranged by simply copying, deleting & then pasting the Output, just keep it mind that it will always be pasted at the bottom-most order ( bottom-most of whichever delay it has, so the bottom-most of a delay of 0 seconds, 1 second, etc... ).

So perhaps this could resolve the issue of only randomly receiving a Dual Portal Device.
Tomfoolery  [auteur] 13 okt om 4:58 
if so, that's really dumb, because the same point_clientcommand gives you portal gun, but thanks i'll now know if i'll make a next map
MrGermandeutsch 12 okt om 14:09 
funnily enough, I *did* get the portal dual device on map spawn.
MrGermandeutsch 12 okt om 14:05 
Did you make sure that the point_clientcommand is triggered NOT on map spawn via logic_auto, but instead via a trigger_once that is fired once the Player spawns?

Because the Player is the last entity to spawn in a map, and if the upgrade_portal is sent before the Player even spawned into the map, it won't work consistently.

I'm assuming this is the case.