Viscera Cleanup Detail

Viscera Cleanup Detail

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Unreal Tournament UDK Vehicles [Driveable Vehicles]
   
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837.164 MB
8 Oct @ 10:55am
8 Oct @ 12:57pm
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Unreal Tournament UDK Vehicles [Driveable Vehicles]

In 1 collection by 4KANT
4KANT Map Collection
199 items
Description
It will probably sound a little absurd seeing actual vehicles in this game but i found out you can give Unreal Engine 3 (or UDK) anything and it loads that.

This will add 3 of the Unreal Tournament Vehicles that can be found in the UDK Project that you can install with the editor.
Well technically it actually adds the entire UT functionality that came with the UDK Editor.

You can drive them in Multiplayer but i had to go around it by spawning players into them with kismet as Viscera players (Pawns) have the missing input.
The developers really need to add vehicle entering and exiting to VCPawns.
It would be so important as placing vehicles would be 100 times easier.
If gamemode is set to one of the UT ones (in editor play) you can enter and exit them what tells us that VCD pawns have this input missing. (I NEED THIS! lol)

Yes, you can shoot and kill players with them and even destroy most of the debris objects (but client turrets are for what ever not synced and always point into a certain direction but not sure why)

You can technically even play UT game modes that were shipped with UDK as i tested inside the editor but that will render no default debris objects.

You can force give you the 3 weapons using the editor from the UDK version but there are no player animations for them.

I could even add all the preset maps the UDK project had too.
I mean, i think if i add the main menu scene from UDK, one probably could even play all the other modes from that too.

What is interesting is that if using UDK packages of the same UDK version that VCD was made, it displayed an error that packages are from a newer version of UDK.
So i had to go back one UDK version to get packages that then worked with VCD's editor what is older than VCD's UDK version.


It is also HIGHLY REQUIRED to have a "kill button" set as you can only exit vehicles if you destroy them and in some maps it is hard to destroy one of the vehicles.
The enter logic is made using kismet what hides your player out of bounds (made sure 32 players can drive just in case) but the logic is very unfinished and if no vehicle is there, it still spawns you into an invisible room so make sure you have a kill command button.
I still need to readjust all that kismet logic to work better and this is more like a placeholder for now.

[We would not have to need any kismet logic at all if the developers would add Vehicle entering/exiting functions to the players pawn and i wish they would do as it would give us a lot more freedom what is possible with mods.]

Example (Write into in-game command window by pressing ~ or by pressing T and deleting "Say" first):
setbind delete suicide

This will kill the player when pressing delete and you can then re-spawn.


I can't wait to finally be able to port huge maps into VCD as we can now move around much faster.
I probably should also try to see to make custom vehicles as it seems it should not be that hard also.
I might even try to look to add those vehicles into some of my existing maps so if someone has this installed, it will make the vehicles appear additionally.

Not sure if the map included here actually used any of the DLCs.

And i can say for sure, this is not the only thing that is possible in VCD.