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翻訳の問題を報告
I'm sure once you change that value, the rest of the character will start to open up and feel a lot smoother to play ^^
2. She has such low killpower on every killing move. Her strong attacks are sometimes extremely difficult to land and very unrewarding at that. I find some moves only kill at 150+. On top of that, input Cosmic Ballet has very inconsistent trajectory and hitboxes, most of the time you fall out of the attack before it kills.
3. Her dash attack PLEASE buff it. Its so hard trying to start an attack/combo with it.
4. The damage on her neutrals make any interaction or combo that dosent end with imput starswift basically pointless in terms of damage. Any combo that either fails from being interrupted or hitbox mishaps suffers massively from this, winding you up in a bad situation or doing zero damage.
Outside of that, shes honestly peak. Please buff her.
With a bit more forgiving timing and less diagonals (the only one I think should strictly require it is the beam tbh), I feel like the input system would be a lot more fun or, at least, more usable.
Beyond that, it's just an easy way to implement a decent amount of inputs, justifying the trad-fighter gimmicks present in the rest of her moveset, without making the character too complicated by adding a bunch of extra moves. Keeping it beginner-friendly for people who haven't played trad fighters before in the process.