Darkest Dungeon®

Darkest Dungeon®

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Vin's Library
   
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File Size
Posted
Updated
8.463 MB
5 Oct @ 11:33pm
6 Oct @ 8:34am
3 Change Notes ( view )
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Vin's Library

Description
Preface
This mod primarily serves as a prerequisite environment for our other mods. (Of course, as a player, you are not forced to accept this mod. We will still release versions that do not require this mod as a prerequisite and offer better compatibility.) Due to extensive modifications to the original game content, it is incompatible with other enhancements or modifications to the original content (like monster enhancement, original hero,or trinkets reset)

Please place this mod at the top when using.

global rules
1. Stress damage can now be fully resisted
2. Max virtue chance can now reach 100%.
3. Increased the max HP healing cap from 1.0 to 200.0.
4. The number of positive quirks that can be locked in is increased from 3 to 5.
5. Raised the Damage Block cap from 2 to 999.
6. Enemy HP no longer scales with the selected game difficulty.
7. Change the Stun rules (see the image below).



This mod includes numerous minor changes. Here is a small preview:


Changed the Immobilized cyan filter.


Added new trinket borders for [crimson_court] and [comet]


The following changes are primarily intended for other mod authors
Overridden all original torch buffs used for crafting specific items or granting party buffs when certain items are in the inventory. If you have compatibility needs in this regard, please provide me with the Buff IDs you intend to use.
All original generic [monster spawn, death] and [resist] sound effects have been replaced with empty sounds (size0 spawn and death sounds are muted).
All original [boss enemies] have been assigned a new, visually invisible racial tag: enemy_type: .id "Boss"
All original [offensive summon monster] skills no longer interfere with trinkets that summon size0 upon being hit
All original [teleport] skills now have [ignores guard] and [ignores stealth]
All original [capture] skills now have [ignores guard]
7 Comments
Vin  [author] 10 Oct @ 6:12am 
@莲子今天吃什么
大概率是你的怪物强化导致的,你可以先重写开一个存档单独启用此模组观察是否还有报错。若无报错,同时启用怪物强化与此模组并观察。

实际上,此模组实际上并不能很好兼容怪物强化,因为会涉及到修改了同样的怪物导致置于下方者的修改失效。
莲子今天吃什么 9 Oct @ 9:03am 
其他相关的mod打了这一些「TE的工具提示条目汉化」 DD MOD Schinese Fix DD MOD Schinese Localization Reborn Ver0.26.0 官中汉化补全 Asset Variety Project 1.5 , 怪物强化打的4合1
莲子今天吃什么 9 Oct @ 8:58am 
启用了啊,
Vin  [author] 9 Oct @ 8:54am 
@莲子今天吃什么 你的存档是否未启用破盾者?
莲子今天吃什么 9 Oct @ 6:41am 
不知道为什么有这报错Assert Failed:

(pltemClass != nullptr)

Loot::TableEntries::ItemEntry:L oadFromJsonValue in loot item entry.cpp line 41

Invalid item class in loot table supply-snake scale

ESC to skip
绿树掩 6 Oct @ 5:03am 
爱你哦