Stationeers

Stationeers

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Beef's Room Defogger
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2.016 MB
2025년 9월 27일 오전 12시 26분
2025년 10월 3일 오전 12시 05분
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Beef's Room Defogger

설명
Beef's Room Defogger
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

Removes fog and atmospheric scattering in sealed, pressurized rooms while maintaining normal fog effects outdoors.

Features:
- Fog outside but not inside
- Fog transitions based on room sealing and atmospheric composition
- Distinguishes between sealed rooms, venting rooms, and outdoor areas
- Configurable fog buffer distances and adjustment speeds
- Improves storm fog and particle effects for terrain-walled rooms
- Dims the sun during appropriate storms

Configuration:
- Indoor Fog Buffer: Additional buffer for to prevent fog from creeping in
- Adjustment Speed: How quickly fog changes adapt
- Extra Fog: Additional atmospheric scattering for outdoor areas
- Storm Changes: Whether to make the adjustments to storms

Improves visibility inside your base while maintaining the amazing outdoors effects.

Source Code: https://github.com/TheRealBeef/Beefs-Stationeers-Room-Defogger
댓글 12
~Semir~ 2025년 10월 8일 오후 1시 31분 
Ok, and thx for the respond.
IAmTheRealBeef  [작성자] 2025년 10월 8일 오전 9시 20분 
Hey, thanks!

I actually am aware of this error as of yesterday and have a fix already done (I was yielding in a bad spot to spread work over multiple frames to ensure no performance issues), but am waiting for a day or two to see what the devs do regarding storms before I push an update based on the storm changes happening in beta. It makes a log and pops on the screen but it should cause no issues.
~Semir~ 2025년 10월 8일 오전 8시 42분 
Sry for such partitioning, symbol limit make it hell. Not sure where start of
related lines, so post some previous.
~Semir~ 2025년 10월 8일 오전 8시 38분 
Part 4:

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
StationeersLaunchPad.LogWrapper:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BeefsRoomDefogger.BeefsRoomController:ScheduleRoomCheck(Room, MonoBehaviour)
BeefsRoomDefogger.FogControlPatcher:Update()
~Semir~ 2025년 10월 8일 오전 8시 38분 
Part 3:

InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <b89873cb176e44a995a4781c7487d410>:0
at BeefsRoomDefogger.BeefsRoomController+<IsAtmosphereGroupVentingCoroutine>d__17.MoveNext () [0x002f6] in <2233745d4d644af89ff9cfdf9e2b7540>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <a8fc136049044b19982b5abcb6f6b426>:0
~Semir~ 2025년 10월 8일 오전 8시 38분 
Part 2:

Invalid Layer Index '4'
Invalid Layer Index '5'
[Info :Beef's Room Defogger] Room: 24, Similarity: 0.35, Multiplier: 0.90
[Info :Beef's Room Defogger] Room: 34, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 15, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 34, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 23, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 34, Similarity: 0.00, Multiplier: 1.00
~Semir~ 2025년 10월 8일 오전 8시 37분 
Part 1:Hello, thanks for the mod. Had an exeption, which seem to not affect the gameplay, but may be helpful to you:

BeefsLongerOrbitalPeriods] Applying Timescale - Multiplier: 2x
[BeefsLongerOrbitalPeriods] *** TIMESCALE PATCH APPLIED SUCCESSFULLY ***
[Info :Beef's SEGI Plus] SEGI Plus sun light: Sun
[Info :Beef's Room Defogger] BeefsRoomController initialized with temp range: 37.0K
[Info :Beef's Room Defogger] Beefs Room Defogger initialized
Invalid Layer Index '4'
Invalid Layer Index '5'
Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 408403.
Total: 361.266900 ms (FindLiveObjects: 56.309700 ms CreateObjectMapping: 11.631200 ms MarkObjects: 292.522400 ms DeleteObjects: 0.803100 ms)
IAmTheRealBeef  [작성자] 2025년 10월 8일 오전 2시 56분 
For those running beta: the devs are reworking the storm system for better visuals and performance, and so according to their beta changelog have removed the StormLocal class. This is what I was patching to fix the weather effects inside bases, so it will just do nothing for storms and instead only affect fog inside bases as it did in the original release. I won't push any update until the devs finalize their new storm effects and I see whether there are still changes needed or if I should remove this entirely.
Kieran514 2025년 10월 3일 오전 10시 30분 
@IAmTheRealBeef Ah, makes sense.
And yes, we are running the beta. I should have mentioned that, my bad.
IAmTheRealBeef  [작성자] 2025년 10월 3일 오전 12시 25분 
@Kieran514 I'm pushing a small update (v1.1.1) that disables the storm particle changes in multiplayer context automatically for now so it should fix this if you're on stable and it's genuinely caused by my mod.

I do have a follow-up question though, are you on beta branch? because the devs have just released some changes regarding storms there