Space Engineers

Space Engineers

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Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
357.947 MB
23 Sep @ 1:20am
29 Sep @ 8:24pm
2 Change Notes ( view )

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Description
This mod introduces algae farm style blocks for every crop type. Each farm is carefully balanced around the growth time of its crop, so progression stays fair and consistent.

To get started, you’ll need to craft a special potted crop component (e.g., Potted Vegetables) in the Food Processor. You’ll find these new components right alongside the seeds in the crafting tab. Once built, use them to build a farm to start production.

✅ Features:

Algae-style farm blocks for all crop types

Balanced growth times per crop

Simple crafting loop: build the “potted” component → build farm → harvest food

🛠️ Notes:

Works seamlessly with the base farming system

Designed to feel immersive without breaking balance

🔓 Open License
This mod is free to use, modify, or reupload. Want to rebalance it, reskin it, or fold it into your own pack? Go nuts — it’s yours to play with.
37 Comments
Marcus.LX 12 Oct @ 9:37pm 
I fell back to this mod after wasting a couple days trying to figure out automated farming. After doing it manually a few times I said Efff This and did research. All the other solutions are waaayyyyy too complicated - makes me want to just Disable Food altogether. This solution, your nicely crafted mod, might appear to be a cheat but I say Nay! It is the fault of Keen for putting us here! At least we can access better food items without taking on a second degree!!

Clang be praised!
thenewpav 9 Oct @ 2:51pm 
Thank you!

This is just what I was looking for.

Keens crop system is broken and completely insane. You use almost half your crops just to make more seeds to replace them and end up going through 50K ice just to make half a dozen meals.. it's insane. Completely unrealistic and needlessly punishing to players. Extremely wasteful of resources and too time consuming with very little to show for it. Don't get me started on a single tray holding soil to grow in consuming 20K watts of power. WTF?! It's the equivalent of a dungeon master who wants to kill the players and cheats to do so. It needs a severe rebalancing. It wasn't even close to worth it so I gave up on it and just ate kelp crisps.
Palpatine  [author] 1 Oct @ 2:34pm 
Thanks bud, I'm tryna make a portal gun right now on the side.
Dragunkod 1 Oct @ 2:26pm 
I agree, was just thinking how to not just throw out the irrigation part of the new update, but your right it would add bloat. which is the main reason people get mods like this. I just like when survival like gamemodes/mod give you that "I earned it" feeling and this mod seemed like the perfect addition to that type of process. But your right the next update might just make all of this irrelevant so best to keep it simple and fix what looks to be need and wait for the next big change. So hope you the best in what even shenanigan you'll get up too and that clang stays away from you cool stuff.
Palpatine  [author] 1 Oct @ 2:10pm 
0ddbase - I dont wana, it would make it harder to early game planet farm witch doesnt make much since, should be easy to farm on world.
Palpatine  [author] 1 Oct @ 2:09pm 
Dragunkod - interesting perspectives, thank you for the insight, a config would probably be pretty cool. I dont want to make pots tbh its comp bloat dont you think? I could just put gravel and iron in with the potting recipe if we want to pay for that, but tbh that seams almost like "play more" kinda balance, I don't want to needlessly complicate the system. I do see what your saying about it aging out, that is fine, the best mods die because the game updates to account for them. Its pretty clear that if you look at this and other mods like it that rework the farming system - people are not happy with it - hence they are remodding it so much, even just the auto replant script. So honestly I hope this mod becomes irrelevant, it would mean Keen did their job and listened to you.
0ddbase 1 Oct @ 1:38pm 
Why not just make the farms take super conductors or something
Dragunkod 1 Oct @ 12:38pm 
The only problem I see in this mod long term is how it bypasses the vanilla farms after collecting just 1 of each plant.
Keen said they want to add the food and new survival stuff into an update to the economy system, so this would make a large difference once that comes out. which in turn would make this mod in the "niche/borderline cheating" category. I think the easiest way to fix this is to

1. make the needed potted plants for the farm 50+ or configurable, since that would keep the original startup and balance keen might want to use later.

2. keep the potted plant in the food processor, and make a "pot" component that is made in the assembler out of gravel,ice(25kg each) and silicon(20kg). since components that are specific use is all over the game and easier to give that feeling of your mod being a second tier to the current format.

Besides that, this mod is great, thank you for making it.
Palpatine  [author] 30 Sep @ 5:58pm 
VhaosSA - Ill do that in the next update if they have the algae textures fixed in the modkit, I dont want to have to update more thing again again, when it gets the update imma go back and fix the sg algae farm so its actually algae texture again, Ill get all the half block ones then.
CyberWizard - So I actually went and asked the script mod people about having grow lights its not super possible right now. But they did say if you have your things in a large enough underground cavern the game will think it has sunlight. The vanilla code basically says "Look around 100 meters or so above me, is there anything? Yes theres something, no sunlight. So its not actually drawing all the way to the sun or anything like that. If you put them in a large enough underground cavern your ok.. . . . probably.
CyberWizard 30 Sep @ 3:16am 
Maybe we could have a version of them with a sum lamp? Just add a few components and a heavy energy consumption.