Door Kickers 2

Door Kickers 2

135 ratings
RMG Residential Tile Overhaul
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Content Type: RMG, Total Conversion
File Size
Posted
Updated
13.243 MB
17 Sep @ 7:11pm
20 Sep @ 8:00am
2 Change Notes ( view )

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RMG Residential Tile Overhaul

Description
Next Update ETA:
No Update Scheduled at This Time

Overview:
This mod Adds several new features to the residential buildings in the random mission generator. these new features include:

100s of new tiles
new tile sizes
diagonal walls
barricaded doors
slightly open doors
holes in walls
free standing curtains
a default of 8 troopers in all spawn entrance tiles
vanilla tile tweaks
and a bunch of minor updates (detailed in the mod video)

This mod deals with the following tile files
1_tiles_default
2_spawn_tiles
compound

Known Issues:

Downloading this Mod will fry any replays from games played before the mods installation. However all replays after installation will play just fine. Please note that any updates to this mod will also have the same result. However I don't necessarily plan on updating this mod constantly. At the top of this mod description it says "Next Update ETA:" to give you a heads up on the date of any updates coming down the line.

Sometimes walls can have clipping issues. It is rare but it is a known issue.

BETA Release
Please note that this mod is in Beta and all things in it are subject to change if it needs to.

Have Fun Everyone!

27 Comments
Sean Vitallion  [author] 7 Oct @ 1:45am 
@silver Sorry for the late reply, steam didn't notify me of any new comments.

First off, I want to thank you for giving a complement to the mod. Goes a long way to keep me motivated to continue work :steamthumbsup: and I really appreciate it.

I believe you might be referring to the 'compound' tile set. The industrial tile set is for the factory buildings with black flooring. Compound is the other tile set found in the rmg map line up.
I might give compound a shot, but it would definitely have to be way in the future. I still have a couple hundred new kitchens, bedrooms, halls and such to add to this mod that will take a good chunk of development time to get through.

However, if I ever decide to fully commit towards compound maybe I can give a little teaser at the bottom of this mod or something lol
silver 6 Oct @ 1:44pm 
This is a great mod, but can you also do an overhaul for the other tiles types? (I would say "industrial" but I don't know if that's the only other tile type or it's official name.)

That way all maps in the medium and large categories can be more interesting. (At least the ones that don't use residential tiles.)
OGKushKing 3 Oct @ 4:52am 
very cool mod
Boooble 24 Sep @ 1:42am 
this is AWESOME
Sean Vitallion  [author] 22 Sep @ 1:25pm 
@Levan I appreciate it.
Combining this mod with More Rmg Maps reloaded is genius, and will likely supply the door kickers community with hundreds upon hundreds of hours of fresh gameplay. Thank you for releasing your mod as well.
Cheers.
Levan 22 Sep @ 12:44pm 
I've just started using it, and, aside of the known problem of the clipping issues, I got nothing to report aside of good things, thanks for bringing a much needed variety to the great forgotten mode of the game!.

I'm currently using this with More RMG Maps Reloaded and... it is pure madness, on top of already random maps, random layouts that you never expect...
Sean Vitallion  [author] 22 Sep @ 10:15am 
Hello @Deluke! There was an update on the 20th that as far as I am aware has solved this issue. By any chance, do you know if you are running the current version of the mod? I know steam can sometimes fail to push workshop updates to people.

Also thank you for your willingness to comment an issue you've found. Feedback like this is very valuable to the mods development
Deluke 22 Sep @ 6:24am 
really enjoying the mod so far, but generating the campaign crashes the game about 70% of the time. For now I'm just generating new campaigns untill it works so not a huge problem
Sean Vitallion  [author] 22 Sep @ 2:36am 
@мяч детпул Yes sir it does :steamthumbsup: However after you install the mod, you'll need to complete the week in your campaign or start a new one so the tiles get the opportunity to be used by the building generator
мяч детпул 22 Sep @ 12:38am 
Is this applied to campaigns? It'd be cool if it did, campaign random layouts are boring af