Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
on it
I appreciate the concern and the feedback, but ultimately the whole reason why this character can even exist is that i am re-purposing her animations.
this is a hobby i have very little time for nowadays, so making these clone/echo fighter characters is one of the only ways i can still engage with making cool characters for workshop, otherwise they wouldn't get past concepting stages.
If you had Virosa and Amanita in the same match, they would look IDENTICAL, which, in a competitive sense, makes them too hard to tell them apart. I do wanna get to use her, but not until she doesn't look literally just like Amanita.
Even the art for the Lunar New Year alt is LITERALLY THE SAME EXACT ONE FROM AMANITA!!! It's not changed AT ALL, it's literally the EXACT SAME. If you and an Amanita player both select Lunar New Year, you will look genuinely IDENTICAL, and there's no way to tell yourselves apart visually. This NEEDS to be fixed.
PLEASE, just bulk her up like in her art, dude.
It as if Virosa is more like like a rushdown character as opposed to Amantias who is a combinaison of ranger and rushdown.
Beside that who gave her C. viper burning kick (down strong). It is so cool. Other than that, I like the two command grabs she has (up special and forward special).
Thanks again