Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The level cap 20 is to fine tune the party instead of number chasing, there are mods to increase difficulties, works very well with Roguelike Arena. Number increasing is never the best way but a cheap way to expand the life of this game I think.
Anyway, you can recover the RoguelikeArena_Singletons, RoguelikeArena_Progression, RoguelikeArena_LevelUpHandler in Story Editor of Divinity Engine for Arena level cap and edit the text file in Divinity Original Sin 2\DefEd\Data\Public\RoguelikeArenaSettingBySmallway_53374274-2ab2-4068-be4a-fc9ed0943af6\Stats\Generated\Data\Data.txt for game level cap, these are the changes I edited.
The official mod ArmorSets as a dependency causes errors of Story Editor Building, I always build the story first, add ArmorSets as a dependency after, FYR.
I really hope to make it accessible to more players. Currently, I have completed the localization of this mod. However, configuring language files for Divinity: Original Sin 2 seems quite complicated. Most mods I'm aware of do not include dedicated language-specific files or release separate versions for different languages.
I fully understand that mod development is challenging, and this may not be an ideal approach. If you have any concerns or objections, I will remove the localized version without any hesitation.