Door Kickers 2

Door Kickers 2

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Swift Desolation
   
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Content Type: Missions
Mission Tags: Large, Abduction, 5-8 Troops
File Size
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597.324 KB
1 Sep @ 4:34am
1 Sep @ 5:26am
4 Change Notes ( view )

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Swift Desolation

Description
Alright Rangers, We've finally got the greenlight for a
smash-and-grab op for the Donovian arms dealer Amir
Yaroslav. As a few of you are aware, Yaroslav has been
on the CIA's hitlist for about three years for smuggling
stolen NATO equipment out of Nowhereki. The spooks
have filled us in that they have a 93% on Yaroslav's
location, and we're going to action on it. Word of
warning in advance, his security detail is made up of
nearly a dozen Donovian Special Forces members
acting as paramilitary.

Obviously, Amir Yaroslav is to be taken ALIVE and ideally
unharmed. The same courtesy does not have to be
extended to his three children, however, who are also
going to be in the house. First up on the list is Amir's
oldest child on only daughter, Raisa. The CIA has
warned us in advance that Raise is a fanatic extremist,
and is constantly escorted by an armed guard. When we
hit the house tomorrow morning, she should be
conducting prayer. If our information is correct,
that means she WILL be in one of the home's two small
bedrooms.

The second of Amir's children, Abid Yaroslav, is slightly
more complicated. Abid is the older of Amir's two sons,
and runs his own succesful weapons manufacturing
company in Donovia. The CIA has an undercover agent,
Nadia Tamara, assigned to Abid at all times. This
morning however, Tamara missed her pre-planned
report time. it's likely that Tamara is already dead, but
if she isn't, Abid has certainly taken her hostage.
This complicates our mission further, because as their
agent was exposed, the spooks are reporting that Amir
intends to leave the house tonight. That means we have
to conduct a daylight raid.

The third of Amir's children in the home is his youngest
son, Omar Kahlil-Yaroslav. Omar is reportedly unlikely
to be armed and is allowed to wander the home. That
doesn't mean he shouldn't be considered a threat, and
we've been cleared to shoot on sight.

Finally, Amir's wife Lyla is our tertiary objective. Her
whereabouts in house are unknown, but she's very
unlikely to be armed and is a guaranteed flight risk.
The spooks have warned us that she's likely to make
a dash into the woods where Amir's security is setup
to conduct recovery operations.

INFIL and EXFIL are the last part of today's briefing,
and it's unfortunatley straight forward. Amir's home
is positioned in dense forest on a mountainside in
Northeast Nowhereki, and is protected by MANPADS.
As such we've determined the best way in, and out,
is to smash the front gate with a pair of MRAPs before
driving out of there. Unfortunately due to the nature of
the approach, Amir's men are going to know you're
coming. Be prepared to take contact on the drive up
and the instant you dismount, but be careful with
ordnance, as we're not sure where our own agent is
inside the building.

There's no point in beating around the bush, this is
going to be a tough one Rangers. Your TLs have
already been briefed on the PACE plan and the spooks
are going to update your JBCPs with a route plan likely
before we leave this room. Now get out there and get it
done.
3 Comments
Angry Sanghelli  [author] 1 Sep @ 5:27am 
Mod updated with named NPCs and improved living room furniture scaling.
Angry Sanghelli  [author] 1 Sep @ 5:05am 
Hey, I'm actually going to go back through and update the names of the NPCs since I read your comment. Also, I uploaded a version of the map that was one playtest outdated on my end, in which the scaling of some furniture in the living room was incorrect. As such, I'm going to quickly update my workshop upload.
Pyro^1[+] 1 Sep @ 4:52am 
Very good! You can give names to characters, which makes it much more enjoyable when you capture them. It's better than the standard default descriptions. + From me