Halo: The Master Chief Collection

Halo: The Master Chief Collection

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HALO REACH: Lore Accurate Damage V1
   
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Engine: HaloReach
Game Content: Campaign
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4.066 GB
aug. 27., 12:43
aug. 28., 16:23
8 változásjegyzék ( megnézés )

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HALO REACH: Lore Accurate Damage V1

Leírás
Adjusts ammo and damage values for most infantry weapons in the Halo Reach Campaign.
Also adding a few new weapons

Assault Rifle: now holds 45 rounds per magazine. increased damage.
Magnum: now holds 12 rounds per magazine. increased damage..
Shotgun: 9x range, vastly increased velocity, decreased spread, increased damage.
Sniper: now holds 6 rounds. 2x damage.
DMR: adjusted damage to be more varied.
Frag Grenade: 2x damage, increased blast radius.
Missile Warthog Grenades: increased explosion damage.
Missile Launcher: increased explosion damage.
Plasma Pistol: decreased minimum and increased maximum damage values.
Plasma Rifle: heavily increased damage.
Plasma Repeater: increased damage.
Needler Rifle: vastly increased damage.
Needle Rifle: vastly increased damage.
Concussion Rifle: increased damage.
Plasma Grenade: increased blast radius.

NEW WEAPONS: Only on Winter Contingency mission.
MA37 Assault Rifle 5.56: slight rate of fire increase, increased velocity, decreased damage.
M6G Magnum .45 ACP: holds 15 rounds, decreased damage.

V2 of the mod can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561516429
24 megjegyzés
Paleo Jake  [készítő] szept. 1., 14:57 
Good news on V2, I have redone the development kit and have re-added the custom weapons. Going forward I'm going to be making way more backup files lol.
Qsfff szept. 1., 9:42 
I agree on dropship turret, it is terribly painful when nearly indestructible flying enemy hits so hard.
Also it would make MAC section possible legit and not just waiting near it.
Disagree on giving every Noble ar, sniper rifle and shotgun are way way stronger, may be remove ar from Kat and give her dmr
Paleo Jake  [készítő] szept. 1., 3:12 
I'm unfortunately going to have to reset the dev kit due to the accident with the dropship ai.
That at least sets back progress by 1 or 2 days (depending on how much I can get done in a day).
Paleo Jake  [készítő] szept. 1., 3:04 
hit a snag on V2, after minor adjustments to the AI somehow covenant dropships broke... never touched their AI whatsoever, so I'm very confused as to what happened.
Paleo Jake  [készítő] aug. 31., 21:16 
Progress on V2:
Winter Contingency has updated versions of the 5.56 AR and the M6G1 (.45 ACP magnum).
Furthermore, damage and health edits have been completed.

still no ETA on release but things are going good.
Paleo Jake  [készítő] aug. 31., 20:49 
It actually shocked me how much the machinegun/warthog gun did in terms of damage:

8

For a 50 caliber bullet it makes no logical sense for it to be a single digit in terms of power... so V2 will feature a massive damage buff.
o H4PPYCR4CK o aug. 31., 20:47 
I'd suggest giving most or all weapons increased headshot damage
SpookyPepper aug. 31., 17:45 
My next suggestion is to change the dropship turrets concussive blast into something else. This was already agonizing in vanilla. Maybe something more like the CE plasma turret or something, something that isn't constant explosive spam every 5 fucking seconds making me want to paint my ceiling. Also yay, thank you for liking my input. :3

I am a normal human military enjoyer. Cheering for the little guy in a massive and brutal universe like this makes it all the more special when they can hold their own. Plus, in almost every rebalance mod, the friendly NPCs are always forgotten and neglected. It's way more fun when they are actually giving a fight their all and making encounters more exciting.
sun aug. 31., 17:10 
One trick you could use to make Spartans seem effective is not only increase their fire rate and accuracy, but make Noble Team use AR's and increase their damage, so that when they volley fire, they kill more enemies than you do.