Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 2: Tickrate AI Balance Fix
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Engine: Halo2
Game Content: Campaign
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9.590 GB
27 aug om 9:48
1 sep om 13:34
7 wijzigingsnotities (weergeven)
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Halo 2: Tickrate AI Balance Fix

Omschrijving
MCC's Tickrate broke the AI, I fixed it

There is a notorious bug with Halo 2's AI in the MCC release, they act at double the speed they should, oftentimes causing instant death. This is due to AI running every tick. In MCC, that tickrate has been increased to 60. The AI update at 30 hz, the game updates at 60 hz. Combine the two and you get AI that update twice per second. This mod multiplies their timers to ensure that they can't update more than once per second. For some reason, shield recharge speeds are also affected by this bug so they've been fixed too.

What this fixes:
  • Instant deaths due to mass damage.
  • Jackal Snipers can actually be reacted to. They also can't fire twice at a time.
  • Shield recharge speed no longer outpaces weapon damage.
  • AI computation has the correct timings.
  • Behavior is 1 to 1 to it's Original Xbox version.

What this does not fix:
  • Tickrate issues not related to gameplay.
  • Legendary being extremely unfair. It's just playable. Play Heroic.
41 opmerkingen
Gard Hater  [auteur] 16 minuten geleden 
The mod tools don't support it, so idk, has anybody else gotten Halo 2 Anniversary mods?
TheRat62 20 minuten geleden 
Can you eventually get this working with anniversary graphics ?
Gard Hater  [auteur] 6 uur geleden 
The tickrate causes double updates, which you have to fix. There's then the fact that a lot of timers update per frame, so they need a delay added to not outpace the engine. The complicated part when it comes to the new tickrate is that 0.5 = 0.

So, for example if I want to take a timer with a .1 delay and fix it, then I have to use the following formula:

0.1 * 2 + 0.566 = 0.766.

But the really fucking annoying part is that some things have parent timers, so you have to figure out what the parent timer is. Changes to any timer underneath the parent work normally, the parent is the one that updates per tick.

For AI behaviors, it's the perception timers.

For AI attacks, they use the difficulty scales.

It is very, very complicated.
Gard Hater  [auteur] 6 uur geleden 
I don't think most people actually have the knowledge to implement this fix correctly is why it hasn't existed thus far.
Mandaloin 7 uur geleden 
This is amazing and should be integrated into every single mod on here. MASSIVE oversight that this bug is present and I'm surprised I'd never heard of it before.
Gard Hater  [auteur] 8 uur geleden 
New update fixing the AI computation speeds, so now both their combat behaviors and regular behaviors are fully restored.
Gard Hater  [auteur] 31 aug om 17:18 
I can do everything but Reach due to compatibility issues.

The jackal leg thing is just because the jackal's legs don't have collision. That's not a bug, it's actually just the case for every character before Reach.
TheRat62 31 aug om 16:36 
One of the jackal death animations is glitched in Halo 3 as well the legs cross and glitch through each other
TheRat62 31 aug om 16:35 
Sorry if this has already been asked but can these fixes be applied to the rest of the campaigns ?
Gard Hater  [auteur] 31 aug om 14:51 
"Brother, Elon Musk is a Nazi,"

Nothing else to say, just look at that quote.