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Rapporter et oversættelsesproblem
So, for example if I want to take a timer with a .1 delay and fix it, then I have to use the following formula:
0.1 * 2 + 0.566 = 0.766.
But the really fucking annoying part is that some things have parent timers, so you have to figure out what the parent timer is. Changes to any timer underneath the parent work normally, the parent is the one that updates per tick.
For AI behaviors, it's the perception timers.
For AI attacks, they use the difficulty scales.
It is very, very complicated.
The jackal leg thing is just because the jackal's legs don't have collision. That's not a bug, it's actually just the case for every character before Reach.
Nothing else to say, just look at that quote.