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Slow trains really should be used on maps for "I set up everything, now I go get myself a glas of water and when I come back I can start a new chain", not so much this one.
I like that you give people many options to play this map.
It goes into a different direction from many of the maps I designed. E.g. usually in order to prevent players from building bridges, I would just make the terrain unsuitable for building them instead of using the 5-star-condition.
A little tip for more advanced maps:
There is something called graph theory. In case you are not familiar with it, you can learn the basics in an hour or two. It helps you visualize and analyze the production chains of TV2 and thus enables you to think more abstractly about how to place complicated production chains on the map.
Looking forward to you future maps!