American Truck Simulator

American Truck Simulator

62 คะแนน
50 New Hazmat Cargo 1.55
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Type: Cargoes
ขนาดไฟล์
โพสต์
2.645 MB
21 ส.ค. @ 6: 40am
1 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Added 50 new hazmat cargo of various classes and reworked weight and prices. Includes some companies of mods. ATS 1.55

The base game contains 21 hazmat cargo, divided in these classes:
1- Dynamite, Fireworks.
2- Anhydrous Ammonia, Chlorine, Ethane, LPG, Propane, Silane.
3- Aromatics, Crude oil, Diesel, Gasoline, Solvents.
4- Nitrocel, Potassium.
6- Bromine, Pesticide, Mercuric Chloride.
8- Hydrochloric Acid, Lye, Sulphuric Acid.

I find them to be a small amount so I added 50 more and reworked the weight and $\mile of each hazmat cargo to make it more realistic and in line with each other. Unfortunately it's not possible to add new classes.

The new hazmat cargo, divided in hazmat classes, are the following:
1- Ammonium Nitrate, Ammunitions, Black Powder, Explosives, Fracturing devices, Nitrobenzotriazol, Liquid Propellant, Research Department Explosive, Urea Nitrite.
2- Acetylene, Aerosol, Argon, Carbon Dioxide, Coal Tar, Fluorine, Helium, Liquid Hydrogen, Krypton, Neon Cryogenic Liquid, Nitrogen, Nitrous Oxide, Xenon.
3- Acetone, Benzene, Fuel Oil, Kerosene, Naphtha.
4- Activated Carbon, Calcium Resinate, Lithium, Magnesium Hydride, White Phosphorus, Sodium, Zinc Powder.
6- Arsenic, Chloroform, Potassium Cyanide, Contaminated Waste, Lead Acetate, Medical Vaccines, Virus Samples.
8- Lead-Acid Batteries, Fluoboric Acid, Formaldehyde, Hydrazine, Nitric Acid, Soda Lime, Sodium Hypochlorite, Potassium Hydroxide.


Extra info:
- In-game non-hazmat cargo of batteries and boric acid have been converted into class 8 Lead-Acid Batteries and Fluoboric Acid.
- Each cargo follow a somewhat realistic pattern of weight and price, for example the class 2 gases are way more light than acids, and more valuable items like explosives pay more than fuel oil.
- The most priced items are vaccines, virus samples, hydrazine, neon, krypton and xenon.
- For a medium size trailer, prices range from 35k-40k for the most valuable to 20k for less valuable. Keep in mind that smaller or bigger trailer lead to higher or lower prices, but there shouldn't be anything egregiously expensive nor cheap. I recommend my other mod that reworks the prices for non hazmat cargo as well, that way hazmat feels more special cargo.
- Hydrazine is very fragile and uses the special container used for bromine. Formaldehyde uses an ADR container as well as a chemtank.
- Each cargo has its own icon at the cargo market, whereas each class shares the same label so a 1.8 explosive could have the 1.4 label, etc. but still in the same class.
- Some mod companies from Reforma and EMMN have been included to handle new hazmat cargo. Generally, chemical plants, airports, ports and train stations can handle all hazmat, whereas mining companies, drilling sites, oil companies, gas stations, farms, etc. can handle hazmat that would make somewhat sense to be there.
- Removed non-hazmat cargo from chemical plants of Chemso and Syntetico. Nothing worse than going to a chem plant to get some cheap scaffolding.
- Some trailer mods, like The Godfather's, modify skins and use custom trailers that do not include ADR labels in general, so in case you run those mods you will see a blank label on your trailer, until they update their mods.
- After installing this mod I suggest to reset the market, like momentarily adding/removing a map mod in order to trigger a game cargo reset. Otherwise you might still see old trailers and inconsistencies.
12 ความเห็น
TheSimGuy 29 ส.ค. @ 2: 08pm 
So, if i'm understanding previous comments - if the weights increase dramatically after installing, I should take a nap and then it will be corrected? - LOL! I'll give it a try but resetting the economy will likely give you better results. Nice mod btw! Smashing a like and subscribing now! @everyone else should do the same!

For those that do not know how to reset the economy, it is very simple. Best to just type this in on the google home screen. The AI response given is correct. "Describe in a short how to reset the economy in the game american truck simulator." - TheSimGuy | Happy Trucking!:doublenickels:
ArcticBora  [ผู้สร้าง] 26 ส.ค. @ 1: 45pm 
Yes the mod works also with the freight market, so you don't necessarily need a owned trailer.
ArcticBora  [ผู้สร้าง] 26 ส.ค. @ 1: 45pm 
In the description there is a point saying that for now each class shares the same label, so every class 2 gas will have the same, for example. I might update that feature in the a future update.
antdeedle1 25 ส.ค. @ 10: 03am 
Does this mod work with the Freight market and External Market or only the market that caters to owned trailers?
mpowerfan1111 24 ส.ค. @ 1: 46pm 
yea i did all the things you sed but the incorrrect placards show up like for acetyleyne its 1035 which is for ethane
ArcticBora  [ผู้สร้าง] 24 ส.ค. @ 3: 41am 
Some trailer mods, like The Godfather's, modify skins and use custom trailers that do not include ADR labels in general, so in case you run those mods you will see a blank label on your trailer, until they update their mods.
And yes, after installing this mod I suggest to reset the market, like momentarily adding/removing a map mod in order to trigger a game cargo reset. Otherwise you might still see old trailers and inconsistencies.
mpowerfan1111 23 ส.ค. @ 11: 13am 
why dont the placards load on my trailer
My name's Blurryface 23 ส.ค. @ 1: 22am 
Apparently it was just a weird bug. I let the time pass, and it works just fine.
At first try your new cargoes (not all the vanilla ones) gave me massive wights, like 250 tons+.
But now, I made another trip, and I took a nap, and all the economy is hust fine.


Thanks for the mod. I'm gonna give it a try and further I'm trying your other economy mod, which I've already downloaded.

Cheers from Mexico mate
ArcticBora  [ผู้สร้าง] 22 ส.ค. @ 12: 48am 
In general, I haven't change much the weight. In fact, for example most gases' weigh have actually been reduced instead of increased. The only category that should be quite more heavy is the Class 3, flammable liquids, as is in real life. You can let me know which cargo you find extremely heavy and if this happens also with this mod loaded alone and standard settings.
ArcticBora  [ผู้สร้าง] 22 ส.ค. @ 12: 29am 
There might be some other mod, config or economy data which messes up the cargo weight, though I don't know who might be the culprit. I tested it both alone and with other 100 mods and it works fine