Garry's Mod
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Counter-Strike: Source SWEP Base
   
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24 июл в 7:03
19 авг в 18:42
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Counter-Strike: Source SWEP Base

Описание
THIS IS JUST A BASE NOT THE WEAPONS, GET WEAPONS HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533371752

Github repo: https://github.com/wontairr/cs-source-swep-base

I tried to make the SWEP base as simple/accessible as possible, so check it out and try to make your own Counter-Strike-esque sweps!

DO NOT INCLUDE THE BASE FILES IN YOUR OWN SWEP MOD, ADD THIS MOD AS A REQUIREMENT.

No documentation at the moment, but it's supposed to be really easy so just check out css_weapon_base, and search for the comments that say "-- Override." and the CSS SWEP pack's weapons.



CS:S Circle logo from favpng
Комментариев: 20
Wontairr  [создатель] 19 авг в 18:01 
@kwaHliveD

next patch will have the fixes!
Wontairr  [создатель] 19 авг в 5:53 
@kwaHliveD

Hey, I'm sorry it's taken a while for your change to be added, I'll try to get to it today. 👍
kwaHliveD 14 авг в 0:05 
for npc support; can you do "dir:Add(enemy:GetViewOffset())" instead of supplying a hardcoded up vector, "eyeMargin = Vector(0,0,10)"? you can divide GetViewOffset if you don't just want npcs to aim to the head.

the npcs can't hit smaller targets like headcrabs, zombie torso or prone targets because default head position is considered too high.

other than that, the SWEP pack is great. it also works well with NPCs.
Wontairr  [создатель] 30 июл в 9:07 
@kwaHliveD

fixed! and I added more NPC settings.
Alex 30 июл в 6:12 
I can't wait to see what weapon packs will people make with this pack
kwaHliveD 30 июл в 2:51 
in css_weapon_base, at line 445, can you use owner:GetAimVector():Angle() instead of owner:EyeAngles() it will allow player to shoot in context menu. and also fix this: https://www.youtube.com/watch?v=bGiDRdwLl-A
Hi 29 июл в 19:27 
Im afraid I can't do that for you hank
Wontairr  [создатель] 29 июл в 19:19 
visit zombo.com
Hi 29 июл в 19:15 
eerrrm :raft_bruce: Where are the weapons
Wontairr  [создатель] 29 июл в 14:52 
ah I see, thanks for reporting it in