Kenshi

Kenshi

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Shek Kingdom Expanded (+gamestarts)
   
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3.972 MB
22. čvc. v 16.42
31. srp. v 18.35
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Shek Kingdom Expanded (+gamestarts)

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Hi! this is a mod compilation of my take on the Shek Kingdom's settlements, with overrides and some tweaks to the spawn locations of some squads as well:

Admag: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2457053792
The Great Fortress: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528823047
Last Stand: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531530895
Squin: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532037689
New Kralia: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529005759
Exile Camp: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529094511
Berserker Village: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529898275
Old Frontlines: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530766656
Shek Ruins: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531981422


It comes with 2 gamestarts: Admag Wanderer and Last Stand Wanderer.

All have overrides surrounding the fates of Esata, Flying Bull, Tora, Mukai Ghost and even the Bugmaster. Either unite the kingdom once again, or lead the devastation of the Spider Plains and Stenn Desert.

This mod may not be compatible with those that either change these settlement's layout or overrides.
Počet komentářů: 7
PepperCat 21. zář. v 20.11 
Old Kralia:
The Shek Kingdom returned, and I see the bar, but not everything else, I have both Tora and Flyng bull captured. Again, this may be related to being added to an existing save even though I imported.
PepperCat 21. zář. v 19.54 
New Kralia:
- Maybe this one is because I added it to an existing save (imported it), but even though the Shek Kingdom took this, and I see the new layout as expected, the structures are ruins. "- If Flying Bull dies, New Kralia is taken over by the Shek Kingdom. A bar, travel and trade shop can be found, together with a police station and buyable residencies and ruins." this part is what I don't see happening. (I did capture Flying Bull).

Everything else seems to be perfect, haven't seen anything else, I can't express how much Admag improved in comparison with vanilla. It is just... wonderful
PepperCat 21. zář. v 19.54 
Hello! So I'm starting to slowly add your mods (I don't want to add them all yet as there's vanilla things I haven't seen) but I'm playing a lot with the Shek's so I wanted to see how it evolves with this. Couple things I have noticed so far (Playing this mod plus Reactive World, with the patch installed)

Berserker Village:
- The bones and general trash is not removed from the floor in the weapons AND the travellers shops once the Shek Kingdom retakes it.
- The armor shop clips a little bit with the grass in the floor, maybe placed a couple of cm's higher could solve it

Exile camp:
- The bridge is awesome, however at the top part of the bridge there's a little of problems with the pathfinding, micromanaging you can pass it but it is kind of hard.
MasterSteve343  [autor] 18. zář. v 20.05 
And yes, there are 4 compilations at the moment; but more will come in the future.
MasterSteve343  [autor] 18. zář. v 20.04 
Sure PepperCat, I've added the mod list now.
PepperCat 18. zář. v 19.33 
Me again, sorry! no rush at all, but if you can also specify the list of mods included, awesome!
I think there's four compilations: Southern Bandit Kingdoms Expanded, The Swamp Expanded, Northern UC Expanded and this one, right? trying to understand which of the individual ones should I add to the list haha thanks in advance!
Flash 3. srp. v 9.22 
Compatible with UWE?