Portal 2: Community Edition

Portal 2: Community Edition

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lenship2's Cubes
   
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299.772 MB
19 jul @ 23:24
13 sep @ 16:21
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lenship2's Cubes

Beskrivning
HD PBR Cubes by lenship2

A set of six remade cube types that were created from scratch in Blender and textured in Substance Painter.

Adhesion gel skins are not implemented yet on anything, so for now you have to use map logic for the skins to work.

If anything is broken, or if you have any feedback, feel free to reach me on Discord (lenship2)

Known issue: The cube mass at runtime is set incorrectly, making certain cube flings impossible. This can be circumnavigated by setting the mass scale keyvalue in prop_weighted_cube to 2.

Contents:
models/
- pbr/test_chambers/l2_cube.mdl
- pbr/test_chambers/l2_sphere.mdl
- pbr/test_chambers/laser/l2_redirection_cube.mdl
- pbr/test_chambers/laser/schrodinger/l2_schrodinger_cube.mdl
- pbr/underground/l2_antique_cube.mdl

Credits:
These cubes were made by me, so when using them in a map you should credit me.
If you want to use them in a mod, please contact me for permission first.
4 kommentarer
lenship2  [skapare] 26 jul @ 12:46 
yeah, thats what they're intended for. they're supposed to be used with cubetype 6 as a custom model using script override
Wiðer 26 jul @ 11:39 
Can these be used with prop_weighted_cube? Because I want to replace the original model in Hammer with your PBR version, but there are only presets for the different types of cubes there are
lenship2  [skapare] 19 jul @ 23:31 
you just have to think about it.. ponder... then itll bbe real cube
evely_one 19 jul @ 23:29 
the 5th image is NOT a cube... Stop. Lying. :steamthumbsdown: