Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I'm considering if they perhaps should have an even stronger HP buff, say +30, to make up for it, and/or def/res to +2/+2, but I'm not sure if that would be extreme, too. Or perhaps lower the decay to -7, but I don't really like removing the debuffs as much as making it interesting with a stronger buff.
Let me know your thoughts, all! How could we compensate for this in a cool manner?
Would love this below as well! Thanks again for the best mod!
@Grathocke Agreed, I do miss that bit as well! We've discussed it previously and a +5 or -5 morale for liked/disliked terrain could be a nice little modifier. Could also experiment with +10 and -10 as a next level for hated, but that might be too powerful with other morale modifiers included. Nothing I have time to look into at the moment, though, even if it would be cool to link with the heritages!