Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm considering if they perhaps should have an even stronger HP buff, say +30, to make up for it, and/or def/res to +2/+2, but I'm not sure if that would be extreme, too. Or perhaps lower the decay to -7, but I don't really like removing the debuffs as much as making it interesting with a stronger buff.
Let me know your thoughts, all! How could we compensate for this in a cool manner?
Would love this below as well! Thanks again for the best mod!
@Grathocke Agreed, I do miss that bit as well! We've discussed it previously and a +5 or -5 morale for liked/disliked terrain could be a nice little modifier. Could also experiment with +10 and -10 as a next level for hated, but that might be too powerful with other morale modifiers included. Nothing I have time to look into at the moment, though, even if it would be cool to link with the heritages!