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I'm reporting this because I've discovered a discrepancy between this mod and the Exosuit Framework mod ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3352894993 ) .
I discovered that when I try to repair an Exosuit while it's assembled in the Maintenance Bay added by the Exosuit Framework mod, it takes several times longer than usual. This extended repair time phenomenon increases or decreases proportionally when you adjust the tick rate of this mod, so I think it's probably because the tick rate reduction effect is also applied to the assembled Exosuit. In fact, this issue does not apply if you repair the Exosuit after unassembling it and storing it in Component Storage.
If you don't mind, I'd be happy if you added an option to remove the Exosuit from the tick rate reduction effect. Even if you don't, I'm still thanks to you.
Could not be that. Could be vtr related. But then you would have to complain to Ludeon on this one, not me. If true, they have a discord and have fixed a bunch of errors similar to the one you are complaining about. Send them a bug report with log and save file.
I dunno if this is real or I'm being a baby, but I figured I'd ask here since it seems related.