Project Zomboid

Project Zomboid

419 beoordelingen
[B42]NeatUI Framework
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2.283 MB
25 jun om 10:30
19 aug om 12:41
7 wijzigingsnotities (weergeven)

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[B42]NeatUI Framework

Omschrijving
If this Mod not show on Mod list,99% your game is run on Build 41 ,this mod only work for Build 42

This is a UI-related library designed to make UI creation easier for myself and other modders.


Workshop ID: 3508537032
Mod ID: NeatUI_Framework
54 opmerkingen
Xander 21 uur geleden 
@Rocco where did the cooking mod go?
Arg 10 aug om 8:42 
做饭的更新42.11以后下架了,像是有点bug要修
劲哥 7 aug om 6:43 
大佬,那个做饭的怎么找不到了!
Rocco  [auteur] 7 aug om 0:48 
@Yarilo This seems to be an issue with the unclear interaction design of the vanilla UI. You should get the same result even without using my mod, as the Drying Plant Shed interface currently uses the game's original UI in my latest update and is not affected by my mod. As for what you mentioned, after selecting a different plant, all interactions stop working, that's because you need to left-click the already placed plant and take it out before you can proceed with any further actions.
Yarilo 7 aug om 0:28 
First. I gladly thanks to you for your job. Your UI is pleasure for my eyes.

Second. Guess I find some bug, and i localize that is caused by this one.

Window of Drying Plant Shed:
1) First time open it work correctly, until it has default plant.
2) If you chose any other plant, part of drying staff is mesh up. Buttons and drag&drop don`t work.
3) If reopen Shed again, you see default plant and it works.
4) If you OFF mode, put in shed another plant, and then restart with mode ON. First interaction will be correct with current plant, but any other actions make a mess again.
5) For clear experiment: I don`t check crude plant shacks (the simple one) and leather shacks at all.

I hope it will help you.
Wish you patience, luck and all good things!
Anderoid 5 aug om 0:48 
Error log from 42.11.0 unstable on startup (Neat Building): https://pastebin.com/zC122BSz
Better Call Saul 4 aug om 17:15 
Think today's update is causing some errors.
Sinful_Kitsune 28 jul om 16:38 
I think in some aspects on what I see in workshops is, some mod creators don't want to have to keep updating a build 42 mod since they are updating more often and people every second an update is released cry for a new mod patch. I even seen some say they just want to wait until build 42 is done because things change too frequently. Tbh mod creators are not being appreciated as much as they deserve.
mimoozoo 17 jul om 9:19 
rocco, thank you for all your work. The Indie Stone should just hire you at this point!
konte1m 6 jul om 5:12 
rocco, we need you to create a mod manager frfr, we had one in b41 and it was perfect but the author refused to update it and there's no way to port it, you're the only one capable of creating an even better one🙏