Total War: ATTILA

Total War: ATTILA

75 ratings
Tycherious' 1212 4TPY - Four Turns Per Year
   
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Tags: mod, Campaign
File Size
Posted
Updated
7.851 MB
23 Jun @ 7:27pm
25 Jun @ 5:24pm
2 Change Notes ( view )

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Tycherious' 1212 4TPY - Four Turns Per Year

In 1 collection by Tycherious
MK1212AD Optional Mods
38 items
Description
This submod adjusts the campaign pacing of Medieval Kingdoms 1212 AD from the default 2 turns per year to a more visually immersive 4 turns per year. It is fully compatible with most other Mods including all of mine.

There are now 4 working seasons.

Enjoy! ⚔️

Load Order:

Tycherious' Load Order Example:

Tycherious’ 1212 No Fog of War OR the Imperial Authority Cheat
Tycherious’ 1212 Cheats
Tycherious’ 1212 4TPY – Four Turns Per Year
Tycherious' 1212Longer Research

Tycherious’ 1212 Complete (Combines Effects, Battlemaps, Campaigns and Tweaks)
Tycherious’ 1212 Asset Update Effects (Or the less blood alternative version).
Tycherious’ 1212 Asset Update Battlemaps
Tycherious’ 1212 Asset Update Campaigns
Tycherious’ 1212 Tweaks (This mod simply combines the below submods; Agents, Vassals, Deployables)
Tycherious’ 1212 Agents
Tycherious’ 1212 Vassals
Tycherious’ 1212 Deployables

(Submods from other authors would go here, this includes but is not limited to the following submods below)
Fancy's Reskins
MK 1212 Expanded Portraits
UI "Thrones of medieval kingdoms"
Olympian Campaign Camera
Olympian Battle Camera

Medieval Kingdoms 1212: Realistic Smoke (From mighty 1212 dev: Pilcan)
Medieval Kingdoms 1212 AD Scripts
Medieval Kingdoms 1212AD – Custom Cities Beta
Medieval Kingdoms 1212 AD Base Pack – Campaign Alpha
Medieval Kingdoms 1212 AD Models Pack 1.V2
Medieval Kingdoms 1212 AD Model Pack 2
Medieval Kingdoms 1212 AD Model Pack 3
Medieval Kingdoms 1212 AD Model Pack 4
Medieval Kingdoms 1212 AD Model Pack 5
Medieval Kingdoms 1212 AD Model Pack 6
Medieval Kingdoms 1212 AD Model Pack 7
Medieval Kingdoms 1212 AD Model Pack 8
Medieval Kingdoms 1212 AD Model Pack 9
Medieval Kingdoms 1212 AD Music
64 Comments
Tycherious  [author] 27 Sep @ 11:23pm 
@[9GAG]GoldBergPL

I wouldn't understand why the 4tpy submod would make battles any different, can you try deleting it from your workshop data and reinstall the 4tpy submod then try.
[9GAG]GoldBergPL 27 Sep @ 2:48am 
I only use Tycherious complete extended portraits and UI stuff when having 4tpy on my battles are lagging dont understand why this would even affect my battles but it does not sure why i have it at the top of modlists
Tycherious  [author] 22 Sep @ 1:24pm 
@Tomy12t Different picture but it should be there due.
Tomy12t 22 Sep @ 6:11am 
Tycherious' 1212 Longer Research that is missing
Tomy12t 22 Sep @ 6:08am 
Hi i have a problem i check my mods, and your submods for longer technology is gone. can i found somewhere because my load game are crash by missing that
Tycherious  [author] 19 Sep @ 8:33pm 
@unicornvalley All submods that change the turns per year are not save game compatible.
unicornvalley 19 Sep @ 1:14am 
Is this mod save game compatible? or do I need to restart
Tycherious  [author] 8 Sep @ 1:33pm 
@IceSoulE3
Thank you Ice, glad you enjoy! :)
IceSoulE3 8 Sep @ 10:17am 
It works very well this mod,thank you (for people who is not working place the mod first above everything else) for me it worked very smooth withow any error
Tycherious  [author] 2 Sep @ 5:55pm 
@One Two Should be in year 1380. Whatever turn that is. I believe it's around turn 672.