Total War: ATTILA

Total War: ATTILA

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Tycherious' 1212 4TPY - Four Turns Per Year
   
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Tags: mod, Campaign
File Size
Posted
Updated
7.851 MB
23 Jun @ 7:27pm
25 Jun @ 5:24pm
2 Change Notes ( view )

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Tycherious' 1212 4TPY - Four Turns Per Year

Description
This submod adjusts the campaign pacing of Medieval Kingdoms 1212 AD from the default 2 turns per year to a more immersive 4 turns per year. It is fully compatible with most other Mods including all of mine.

There are now 4 working seasons and for the events that occur at set dates in-game, in my previous iteration of this mod the timings of events were bugged but with submodder Said Al's help a fix was found. This submod successfully updates the turn timers for ALL core 1212ad events that occur during certain set dates, I will list the events here: All of the Crusades, Mongol invasions, Byzantine discovery of Greek fire, Aragon faction event, England event, France event, Hungry event, the Reconquista and the Timurid invasion will all occur during the correct times.

This submod does not include any other changes.

Enjoy! ⚔️
45 Comments
Tycherious  [author] 14 Aug @ 4:02pm 
@DeadRanger It's still working, I took it out of my simple collection as the game is intended for 4tpy and frequency of events is much higher that way, which is intended so in order to not stray too far from the intended experience I've just got this submod in my larger collection of mods that are all compatible / updated and working but there are multiple mods in that second larger collection that don't work together, these are hopefully self explanatory but if you ever need help making your own collection reach out to me on discord and I'll help you.
DeadRanger 14 Aug @ 1:57pm 
hey friend. saw this isnt in your collection anymore. it still working? able to be added to your collection? thanks!
Tycherious  [author] 13 Aug @ 8:33pm 
@echo268 Hmm. Reach out on Discord with a screenshot of your load order and I'll help you from there.
echo268 13 Aug @ 4:07pm 
For some reason I'm still getting two turns per year. Not sure if it's a load order issue or what.
Tycherious  [author] 8 Aug @ 6:55am 
@tclese all settlement walls siege map replacer has nothing to do with this submod. If you see my read to play collection and refer to the order that it displays in to use as your load order, that will work.
tclese 8 Aug @ 6:22am 
where does this go in the order? I've tried several positions and always get a warning that "all settlement walls siege map replacer" is missing. I do not use the city map beta because it makes the game freeze every few seconds. I never had the siege map replacer warning until adding this mod. Thanks for any tips
Tycherious  [author] 6 Aug @ 2:26pm 
@maslov1208

Да, это будет работать только с новыми кампаниями!

Дайте мне знать, если у вас возникнут вопросы!

Удачи!
maslov1208 6 Aug @ 8:54am 
Работает только , если начинать новую компанию, со старой не работает
Tycherious  [author] 4 Aug @ 6:40pm 
@maksmamchura Reach out on discord, it's easier to help people there.
It's working fine in my playthroughs.

Thanks.
maksmamchura 2 Aug @ 12:40am 
@Tycherious I tried everything as in your settings, but the scripts still don't work.