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[Ref C40AB83C]
at RimWorld.FloatMenuMakerMap.GetProviderOptions (RimWorld.FloatMenuContext context, System.Collections.Generic.List`1[T] options) [0x00000] in <f7a9e19fc1544299a67a6692e164bd0c>:0
at RimWorld.FloatMenuMakerMap.GetOptions (System.Collections.Generic.List`1[T] selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context) [0x0012e] in <f7a9e19fc1544299a67a6692e164bd0c>:0
- POSTFIX rimtek.patch: Void RimTek.Patch_GetOptions:Postfix(List`1 selectedPawns, Vector3 clickPos, FloatMenuContext& context, List`1 __result)
- POSTFIX rimtek.patch: Void RimTek.Patch_GetOptions:Postfix(List`1 selectedPawns, Vector3 clickPos, FloatMenuContext& context, List`1 __result)
I spent at least 3 hours trying various configurations. At least it made me optimize the code somewhat :D.
I think what happened with Uncle, is that he caught my mods mid-update on workshop, and I will not know better until he comes back with more information.
- 1.5 or 1.6
- What mods are enabled
- What errors do you see if you enable DevMode and press Console
I just tested and it seems to work fine on my end:
1) RimTek DigiPal-equipped pawn: https://i.imgur.com/JgzRsZr.png
2) Hurt by shooting: https://i.imgur.com/9VqfwIb.png
3) No errors: https://i.imgur.com/vGGOEsR.png
Just in case, if it's Workshop weirdness, try to unsub and resub to the mods, and relaunch your game.
The only idea I have is that maybe the fact that I updated Core and underlying mods synced with your activity on PC and workshop messed it up for you locally.