RimWorld
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RimTek Core
   
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Mod, 1.5, 1.6
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15 JUN a las 2:26 p. m.
16 JUN a las 2:43 p. m.
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RimTek Core

En 1 colección creada por Deon ☣
RimTek: A brighter tomorrow
6 artículos
Descripción
This is a core library for RimTek mods. It allows me to use expanded functionality not possible in vanilla game, using C#.



Currently it implements:
- A custom joy type called "Play DigiPal" that is only possible when a DigiPal belt is worn, and abilitty to right-click the pawn to activate it if needed.
- A custom behavior of DocMate type for a building, that tends to nearby colonists when powered.
- Ability for apparel to give castable abilities when worn.

Mods using this framework:
- RimTek DigiPal
- RimTek DocMate
- RimTek StealthBelt
10 comentarios
Deon ☣  [autor] 16 JUN a las 2:45 p. m. 
I am glad to hear it worked for you.

I spent at least 3 hours trying various configurations. At least it made me optimize the code somewhat :D.
UncleRippu 16 JUN a las 1:53 p. m. 
it appeared to be a problem with prepatcher, sorry for wasting your time!
Deon ☣  [autor] 16 JUN a las 12:13 p. m. 
Well that's because I am trying my best with DIscord and my own understanding to make sure my mod is clean and functional. So unless there are thousands of downloads and no problems, I will keep checking back and forth, and playing with it myself.

I think what happened with Uncle, is that he caught my mods mid-update on workshop, and I will not know better until he comes back with more information.
Lyrical 16 JUN a las 10:59 a. m. 
A little apprehensive because of Uncle's comment below, but I'm gonna install your suite of mods and if I don't check back in, it's because everything went fine. I'll holler if I see what they saw. Everything looks good, and your responsiveness is like, above and beyond.
Deon ☣  [autor] 16 JUN a las 8:55 a. m. 
I've been testing on and off in the last few hours and couldn't find a problem. If you come back and it is not resolved by my suggestion to re-subscribe to the mod, let me know the details please.
Deon ☣  [autor] 16 JUN a las 6:49 a. m. 
And if it's a mod conflict, tell me your full mod list, and I will test it and find it out.
Deon ☣  [autor] 16 JUN a las 6:48 a. m. 
Please provide the following information.

- 1.5 or 1.6
- What mods are enabled
- What errors do you see if you enable DevMode and press Console

I just tested and it seems to work fine on my end:
1) RimTek DigiPal-equipped pawn: https://i.imgur.com/JgzRsZr.png
2) Hurt by shooting: https://i.imgur.com/9VqfwIb.png
3) No errors: https://i.imgur.com/vGGOEsR.png

Just in case, if it's Workshop weirdness, try to unsub and resub to the mods, and relaunch your game.

The only idea I have is that maybe the fact that I updated Core and underlying mods synced with your activity on PC and workshop messed it up for you locally.
UncleRippu 16 JUN a las 6:09 a. m. 
i cant even hurt them with the 'hurt' button in character editor mod's health tab
UncleRippu 16 JUN a las 6:08 a. m. 
for some reason either this mod or the digipal mod are keeping pawns from getting hurt. i got into a shoot out with raiders and at first i thought none of my shots were landing bc of th weather, but when i went into melee neither fighter got hurt. this only happened when i enabled these mods and i have no clue if its a conflict or something else
Deon ☣  [autor] 15 JUN a las 4:52 p. m. 
1.6 version is up. There was a small change in GUI method, tested to work on Unstable.