Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

83 ratings
Halo: War of Annihilation (Custom Music, Hangers!)
9
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Mods
File Size
Posted
Updated
589.258 MB
14 Jun @ 10:27pm
5 Sep @ 8:51pm
22 Change Notes ( view )

Subscribe to download
Halo: War of Annihilation (Custom Music, Hangers!)

In 1 collection by Guschado Fring
Halo: War of Annihilation Add-on List
4 items
Description
Welcome to my attempt at a Halo overhaul for Cosmoteer!

Newest Updates:


0.18.1

Minor Update:

Fixed the M58 Archer Pods not reloading.
Fixed parts not building in Campaign/Career mode.
Made it so Slipspace only needs batteries.
Gave the UNSC Shaw Fukajawa Drive the Hyperspace node thingy so you can jump to friendly ships with it.
Increased the UNSC Shaw Fukajawa Drive's charge time, and reduced the Covenant Borer's charge time
(to make the gap between the UNSC's understanding and the Covenant's understanding of Slipspace more noticeable in game).
Buffed Plasma Cannon range.
Changed the Coilgun charge/fire sound.
Gave the M800 Rampart a different look.
Added a Energy Field w/ Nanolaminate wedge.

(I planned on adding more, but there were some game breaking bugs that need fixed. Sorry.)



0.18.0

MASSIVE UPDATE:

New stuff:
Added the Mark II Hanley-Messer DFR Fusion Drive, the UNSC's first cruiser grade thruster.
Added the OKB Karman 114k Heavy Fusion Drive, a 6x9 thruster.
Added UNSC Fusion Generators, they are affordable and effective. It does have a violent explosion, but not anywhere near the Pinch Fusion Reactors level.
Added the MC/S-M Command Bridge, the UNSC's first official bridge. It gives more than double the Air Control's command points and has an extended sight range.
Added the Mqua'Yuo'eh'jon-pattern Small Hyperscanner, the Covenant's first senor suite. It gives a large sight and radar range, along with having a cool little rotating galaxy in the middle.
Added the Targma-pattern Plasma Torpedo Silo, a 3x4 frigate grade Plasma Torpedo silo.


Added functioning factions! Currently only the UNSC and Covenant are in game and working, but other factions will come soon. Here's where you can get them at: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550825364


Overhauls:

Overhauled the Archers, now M58 Archers. More info in Detailed Looks. (in the Discord)
M2950 Harpoon Silo, more info in Detailed Looks. (in the Discord)
Overhauled Plasma Torpedoes, more info in Detailed Looks. (in the Discord)
Removed the Stalwart's, Paris', and Gladius MAC, and combined the stats into the 'MAC LC/Mark II'. This is one part of a MAC overhaul, and there'll be more additions in the future.


Changes:

Changed the UNSC's Autocannon firing sounds.
Changed the M60 Sentry Autocannon -> M870 Rampart (for the new ship scale).
Changed the M870 Rampart Autocannon -> M800 Rampart for the same reason.
Changed most of the UNSC's projectile sprites to make them more noticeable.
Changed the Covenant shield regen: 60 seconds for 100% shield -> 45 seconds for 50% shield. This makes it more forgiving while the shield is up, but much more devasting while the shield is down since you'll have to wait 90 secs until the shield is active again.
Changed the base game structure stats so the mod's armor has less of a chance to crash. Steel cost: 2 -> 1. Health: 1000 -> 100.
Changed most of the descriptions for the parts to make them more accurate and informative.
(I'm still in the process of doing this, so some parts might still have the old descriptions.)
Made Pinch Fusion Reactors destroy structure as well as other parts, making them even more of a big bomb.
Moved the icon and text changes to the 'Full Overhaul' mod cause it just makes sense that way.


Removed parts (Because of stability issues):

Fuel Rod Silo
Micro Plasma Torpedo Slio
Serpens-pattern Plasma Torpedo Slio
Jaet-pattern Plasma Torpedo Slio
Bident Missile Silo
Shiva Nuke Silo
Nova Bomb Silo


Fixes:

Fixed the UNSC's 74k thruster not working right.
(a lot of other stuff, I should be keeping track of specifics.)




Current Features

Custom music spanning from Halo:CE and the up to Reach! With a custom menu to go along with it!

Halo parts ranging from doors to nukes!

Functional hanger bays, the code was graciously given to me by janiTNT!

Fighter stats below:


UNSC Fighters

INS-200 Rapier: One M1024 30mm Cannon, targets fighters

FSS-1000 Sabre: One M1024 30mm Cannon, targets fighters.

S-14 Baselard: One M1024 30mm Cannon and fires a total of two Archers (basically the same stats as the old Sabre)

Covenant Fighters

Elsedda-pattern Banshee: Two Gle'mahn-pattern Light Plasma Cannons, fires (in total) 3 Ursurm-pattern Fuel Rods, targets fighters

Kai-pattern Seraph: 4 Gle'mahn-pattern Light Plasma Cannons, and fires (in total) 6 Ursurm-pattern Fuel Rods.

Ru'swum-pattern Phantom: One Mor'ai-pattern Medium Plasma cannon, and has much more health other fighters.

Kez'katu-pattern Phantom (Gunboat): 3 Mord'jat-pattern Heavy Plasma cannons, it has even more health than the Ru'swum, but is slower.


Add-ons

Here's the list of current add-ons I've made that enhance the mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550858768&savesuccess=1



Future Plans

I have a ton more parts/additions planned, like different faction weapons (i.e Banished, Flood), so stay tuned!

Links

janiTNT's Mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880017812&searchtext=jani

Here's the Discord if anyone is interested in news, sneak peeks on new features, or if you want to share any suggestions! https://discord.gg/HxBS64ghb3
Popular Discussions View All (2)
21
2 Sep @ 11:38pm
WEAPON/ADDITION IDEAS!
Fish from Fish Fortress 2
0
7 Sep @ 9:30am
TIPS ON HOW TO PLAY
etherealprime
152 Comments
VOD 8 Sep @ 5:56am 
how do i get the other sizes of cov shields ???
Guschado Fring  [author] 8 Sep @ 4:54am 
@skizzoskillz Not sure what you mean by that
Guschado Fring  [author] 8 Sep @ 4:53am 
@hdglidewell You can't attack ships with interceptors, they don't even do damage to ships.
skizzoskillz 8 Sep @ 3:40am 
covenant energy field u make them the same on picture its half nano and half field but when u place hem its full energy field
hdglidewell 7 Sep @ 7:03pm 
It's cool, but there's one problem, the fighters, even though they have thrusters, if the hanger isn't facing forward, the fighters will go the opposite way of the enemy
PROboszcz (501st SOARD) 6 Sep @ 9:09am 
how to recharge shields?
Guschado Fring  [author] 5 Sep @ 8:52pm 
It's fixed now. Sorry for the inconvenience everyone.
Guschado Fring  [author] 5 Sep @ 8:03pm 
@Orange Sport Found a fix for it, I'll post it soon.
Guschado Fring  [author] 5 Sep @ 8:02pm 
@SkyShary1 Thanks!
goofball305 5 Sep @ 2:09pm 
@GuschadoFring Thanks!