Crusader Kings III

Crusader Kings III

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More Holdings For Tribal
   
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1.176 MB
4.6. klo 20.12
2.11. klo 20.40
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More Holdings For Tribal

1 kokoelmassa, tekijä MikkyV
Mikky's Mods
5 luomusta
Kuvaus
LATEST UPDATE:
Now should work with 1.18+

New icons for Foraging Huts and Flax Weavers
Can now feudalize Tribal Temples into Feudal Temples

Tribal playthroughs can become a bit boring sometimes, so I wanted to spice things up a bit and add new buildings and a new holding type!

I recommend playing this mod with extra buildings slots mod, so you can build more of the new tribal buildings!

New Holding Type:
Tribal Temple
Level 1: Spirit Circle
Level 2: Sacred Hall
Level 3: High Sanctum

Can upgrade tribal temples to feudal temples upon feudalization

New Buildings:
Farms - Levels 1 - 3
Weavers - Levels 1 - 3
Gathering Huts - Levels 1 - 3
Mines - Levels 1 - 3
Forestries - Levels 1 - 3
Apothecaries - Levels 1 - 3
Jewellers - Levels 1 -3

Added an extra level of Tribal Holding -
Level 3: Reinforced Tribal Holding
16 kommenttia
MikkyV  [tekijä] 1 tunti sitten 
It should now work with 1.18 (All Under Heaven) - I will update the compat mod soon
GrimoireODS 9 tuntia sitten 
Update, it makes me crash
Dystopianist 1.9. klo 13.02 
Oh, thanks!
MikkyV  [tekijä] 31.8. klo 15.10 
I have just now had a look, the mods you have listed all work with my mod on their own since they don't add to a holdings.txt
Dystopianist 27.8. klo 19.15 
Oh, uhhh... I kind of use all three in my current modpack, which might be a bit much to ask haha.
MikkyV  [tekijä] 26.8. klo 23.44 
On its own, this mod can't be compatible with any other mods that add new buildings. I have made a compat mod for more buildings + but no others at the moment, are there any you would like in specific?
Dystopianist 26.8. klo 10.50 
Hi, how's the compatibility of this with other building mods? RICE, COW3, Medieval Arts?
MikkyV  [tekijä] 26.8. klo 6.01 
Thank you! I have updated the mod just now adding in the feudalization and added some icons for the buildings. Thank you for the information!
RandomMurderer 20.8. klo 6.05 
should be else = {, not else_if ={, my bad
RandomMurderer 20.8. klo 6.03 
Also, I noticed you were replacing a lot of the files without changing all of the substance, which makes the mod less compatible. For example, in 00_tribal_interactions.txt you didn't change the tribalize_holding_interaction, so it would be better to create a separate file, call it xxx_tribal_interactions or w/e, and put in there the other edited interactions. The CK3 wiki [ck3.paradoxwikis.com] has decent modding advice for when a single object can be overrided as opposed to a full file.