토탈워: 워해머 3

토탈워: 워해머 3

172 평점
Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
campaign
태그: mod
파일 크기
게시일
업데이트일
1.231 MB
2025년 5월 24일 오전 9시 36분
2025년 7월 7일 오전 10시 14분
업데이트 노트 13개 (보기)

다운로드 위해 구독하기
Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)

설명
KEY FEATURE: WORKS FOR BOTH PLAYER AND AI!
This isn't just another player-only mod. ALL AI FACTIONS actively upgrade its armies, creating more challenging and realistic battles with fewer low-tier units cluttering the battlefield. Warriors of Chaos will properly evolve their warbands as they should.

What This Mod Does:
  • Smart Unit Evolution: Upgrade experienced units to their more powerful variants
  • Lore-Friendly Upgrades: Respects Warhammer lore while enhancing gameplay
  • Weapon Variants: Switch between different weapon types (e.g., Longbeards with Shields → Great Weapons)
  • Rank Preservation: Units keep half their experience when upgrading (configurable via MCT)
  • Recruitment Bonuses: Lower rank requirements if you can recruit the target unit locally (-2) or globally (-1)

Enhanced Gameplay Features:
  • Full MCT integration for customization
  • Building requirement checks (optional)
  • Unit cap compatibility (excluding Tabletop Unit Caps mod)
  • Class-based upgrades (infantry stays infantry, with rare exceptions)

Mod Compatibility:
  • Universal Script Compatibility: Works with SFO, Radious, and virtually any other mod
  • Warband Upgrade Ultimate: Perfect companion! Use Warband Upgrade Ultimate for its sleek interface while this mod handles AI upgrades automatically.
  • Safe for Existing Saves: Add or remove anytime without issues




Quick Setup Guide For SFO Users

Optimize your experience with these MCT tweaks:
  • Disable "Require Buildings" (SFO building trees differ from vanilla)
  • Disable "Don't Check Unit Caps" (if using SFO unit caps)
  • Set "Upgrade Rank Requirement" to -1 (compensates for slower SFO experience gain)




Frequently Asked Questions

Q: Can I add this to existing campaigns?
A: Absolutely! Safe to add or remove anytime.

Q: Can I request specific unit upgrades?
A: Yes! All upgrade paths are easily adjustable. Use the discussion section for suggestions.

Q: Multiplayer compatible?
A: Designed for MP compatibility, though full testing is ongoing.

Q: My mod isn't working?
A: Script conflicts from other mods can cause issues. Test this mod alone first to isolate problems.




Known Issues

Hero Visual Bug: Heroes may show upgrade options that don't actually work (gold still deducted). Fix incoming in future updates.




Currently in active development! Your feedback shapes this mod's evolution.

Enjoyed the mod? Rate and favorite to boost visibility!

Based on the original work by prop_joe (used with permission) | Thumbnail by crisord
댓글 91
Notteger  [작성자] 2025년 10월 3일 오후 2시 41분 
Thank you all for the feedback. Unfortunately, I'm currently fully occupied with a major work project, so I don't have time to update my mods or even just play the game. Major updates from me will most likely come after the new DLC releases.
MrLook 2025년 9월 25일 오전 12시 18분 
this mod works in multiplayer also but in some really weird way: it upgrades one unit, but then makes a double of upgraded unit, but with rank 0, not depending which rank had a unit before upgrading. In the end you have 2 upgraded units (one with rank * 0.5 in my case and the second with rank 0). Any suggestions how to fix that?
mitix45 2025년 9월 18일 오전 10시 47분 
how can I upgrade lvl 9 units, that never got a rank in battle?
жак быдло про фрески 2025년 8월 23일 오후 12시 01분 
Interesting. Somehow it works for me with Gunpowder Road mod for Cathay. For example they have a tier one peasant handgonnes unit and I can upgrade it either into modded tier 2 arquebusiers or into vanilla Iron hail gunners. Same thing with artillery.
Notteger  [작성자] 2025년 8월 23일 오전 7시 13분 
@Judassem, Yes, I've seen the issue with Waaagh units. I'll try to completely block unit upgrades in Waaagh armies, but I currently have no time for testing whatsoever.
Notteger  [작성자] 2025년 8월 23일 오전 7시 13분 
@жак быдло про фрески, No, the mod doesn't support upgrading units from other mods by default. You'd need to script the upgrade paths for that
жак быдло про фрески 2025년 8월 22일 오후 4시 08분 
Brilliant mod, I've yet to see larger implications for AI because going pretty early in the campaign, but what really blew me away is that it even works on modded units. I assume you automated the process somehow instead of manually picking paths for every single unit in the game?
Judassem 2025년 8월 19일 오후 2시 07분 
Hi @Notteger,

I saw this comment below:

"I was able to upgrade a 4th rank goblin archer unit in the Waaagh! to Orc Boar Boy Big'Uns"

That doesn't seem lore-friendly to me (the unit's race changes completely after the upgrade). Also, an archer unit becomes a melee-cavalry unit. Is this intentional or a bug?
Mora 2025년 8월 17일 오전 9시 40분 
Does this mod upgrade units by turning them into different units? If so, how does it achieve compatibility with "SFO, Radious, and virtually any other mod"? It seems tricky to automatically account for custom units from any and all other mods containing custom units.
Parabellum168 2025년 8월 17일 오전 6시 04분 
beautiful