Rain World

Rain World

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Custom Slugcat Utils
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4.5. klo 1.41
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Custom Slugcat Utils

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Custom Slugcat Utils

Custom Slugcat Utils is a utility mod designed to assist modders in developing custom Slugcat mods. It aims to wrap common functionalities into easy-to-use components that require no knowledge of C# programming.

It includes:
- Custom Broadcasts
- Custom Iterator dialogues and behaviors
- Binding DMS skins and setting icons
- Custom Overseers and Overseer behaviors
- Cycle limits and save file locking

Usage documentation can be find on github repository:
pkuyo/Custom-Slugcat-Utils
(Sorry, but placing github links to the Steam Workshop will result in being blocked.)
Suositut keskustelut Näytä kaikki (1)
1
22.8. klo 3.06
How do i make a vulture mask to Elite Scavenger mask, Chieftain Scavenger Mask?
Lantern⏱
49 kommenttia
deanblee1 25.8. klo 13.55 
peter thats a common bug
peter 23.8. klo 9.41 
ive been having issues with the tail clipping through the body instead of being at the back, ive had this issue for around a month i believe since i tried using this to bind a DMS skin previously but came across the same issues where the tail (alongside other sprites) would be layered wrong. have others had this issue, or is it just me? :slugcatdead:
Lantern⏱ 22.8. klo 0.44 
#Mock its prob because the spear is BigOneHand (only one BigOneHand item can be hold by slugcats) as well as a karma flower. You can either set karmaflower to OneHand or if it doesnt work you can set spear to oneHand. Worked for me
Lantern⏱ 20.8. klo 4.05 
vvvv JPEG! did u set the language?
Lantern⏱ 20.8. klo 4.04 
Hey does anyone know how to set up a craft for king's vulture mask?
like i tried many thing but i can only configure color and thats kinda it.
hlep
JPEG! 19.8. klo 4.16 
hi! love this mod! the custom overseer projection doesn't seem to be working? no matter what i do it doesn't show up?
白栎 19.8. klo 2.26 
求助!在我的模组里将这个工具mod添加为所需要的模组后,进入游戏后显示说,检测到用户模组数据与游戏模组数据不同步,然后禁用了我的模组,请问该如何编辑?
Lantern⏱ 7.8. klo 6.36 
I WILL SUGARCOAT IT :rwspear: + :slugcatsleep:
Faulted Nova 4.8. klo 17.31 
I found the problem, Line 142 "sprite.color = Color.white;" in the file Hooks/PlayerGraphicsHooks.cs causes the color to be overwritten to white regardless of what is set in the slugbase file, I removed it via IL editing and now my cat is working properly. Also as is, your current system makes their faces dissapear
Faulted Nova 4.8. klo 16.24 
Ive noticed that my binded skin will appear, but the color isint usually replaced by my slugbase color, its just #ffffff. Is there some specific way im supposed to incorporate the skin?