Dawn of Man

Dawn of Man

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Savanna
   
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3 maj @ 17:27
12 jul @ 19:01
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Savanna

Beskrivning
After a long trek through Summer and Fall you arrive in a vast area of hilly plains spotted with rocky outcrops ideal for farming and rich in minerals.

On the down side, you notice that the land is already populated by wild and dangerous animals.

Tired and almost out of food you decide to settle there, find a good spot and hastily build shelters and facilities for your people.

Animals are a big danger but beware also of the many bands of raiders roaming the land.
16 kommentarer
UglyBird  [skapare] 12 jul @ 19:04 
Sorry Tana. small error in code, it is now fixed.
tana 12 jul @ 9:12 
did you change something? I cannot play this scenario anymore, I get an error message saying something like raiders amount isn't set
UglyBird  [skapare] 7 jul @ 1:51 
Thanks for the feed back Tana.
I will follow your advise and lower the raiders numbers a little and increase time in hardcore.
I will do that now and update it online, should be available to you soon.
You can play your save no problem.
tana 7 jul @ 1:21 
I think raid frequency is a little too high honestly, sometimes I would get attacked twice in a row, you never survive that second raid. Especially that fertility seems to be low, so you never really have time to replenish population between raids, heavily relying on immigration to help keep the numbers afloat. A bit of fertility increase wouldn't be a bad thing.

I've managed to reach bronze age, but as soon as I advanced to iron age, I didn't even have time to mine my first iron that I got raided by a huge iron weapons and armor army, I had around 80 pop at that time, but I had no chances with my leather armor and bronze weapons. Maybe giving a little more time after advancing to a new age to allow us to catch up with the technology would be good too.

Now it's a fun scenario, I enjoy playing it, and I'll give it more tries to see if I can reach steel. I'll let you know if it's just me bad at the game or if i still run into the same issues :)
tana 7 jul @ 1:21 
ah okay, so I was reading it wrong, 1 extra raider per 20 pop isn't so bad, I guess I was very unlucky to always have the max amount of raiders then.

I was talking about the very first raid of the game, as soon as I advance to the third age, Neolithic, within the year you get raided. I've never survived by not having defenses so far, if they all gather in the middle of the village, they get swarmed.

I managed to survive by holding on to advance untill I had enough points to immediately also unlock walls and thatching, and just before I advanced, I cut a massive amount of trees and hunted everything around to have a huge stockpile of food and wood, so I could immediately build up defenses without doing anything else.

The animal attacks aren't too much of a problem honestly, I only lose people to them if I'm not paying attention. You could increase the amount and frequency a little to make it more challenging.
UglyBird  [skapare] 5 jul @ 16:48 
Hello tana,
First of all, the extra raider is for every 20 population, so with a pop of 30 you will get 1 extra.
It would not be your 1st raid of the game if you build walls and have farming, I suppose you are further along in the game.
Which era are you in?
Have you tried to play without gates and wall at the early stages of the game?
Your villagers will gather at the centre of your settlement among your buildings and wait for the enemy. Better chance of survival.
You could also lower the "14 - 20" figures in the script if it helps.
I admit that the scenario is not easy on hardcore. mostly because it is hard to increase your population due to the constant loses to animal attacks.
See what you can do and please let me know how you get on.
Thanks for your comment, it helps me understand the outcomes depending on the different ways the scenario is played.
Good luck to you.
tana 5 jul @ 2:03 
am I the only one getting absolutely wrecked by the first raid on hardcore?

I must have restarted it 10 times, even when I manage to scramble some walls and gates,they attack almost immediately as soon as you unlock farming leaving me very little time.

I had a look at the settings, and it said that raid are between 14 and 20 but you get extra raiders for population above 20, am I reading that right?
if yes that seems excessively low pop threshold, since always around that time, my pop is around 30, but there's around 5-10 kids in the mix, so I have 20-25 adults to fight off 24-30 raiders (if I'm assuming correctly that you get 1 extra raider per pop above threshold, so in this case 10 extra raiders)
I feel it should be rather around pop 30 that you get extra raiders.
UglyBird  [skapare] 7 jun @ 18:18 
You are welcome:steamthumbsup:
Maximaaal 7 jun @ 10:33 
Works well, thx for the quick fix.
UglyBird  [skapare] 3 jun @ 21:01 
I have changed some of the script as human raiders and animal raiders would not trigger together in the same era.
You now have animal raids only in Paleo and Mesolithic
After that only human raiders.
Checked it and it works fine, just update files and play your saves,
Good luck and sorry for the problem.