RimWorld

RimWorld

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Tasty Armory - Steppe Warriors
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Mod, 1.5, 1.6
File Size
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11.334 MB
29 Apr @ 4:03pm
24 Jul @ 7:08am
8 Change Notes ( view )

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Tasty Armory - Steppe Warriors

Description
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version

[ko-fi.com]



Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Compact pack of medieval steppe cultures apparel and weaponry equipment.

#tastier #mongol #tatar #cuman #jin #yurchen #manchu #timurid

Github Link
[github.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: kaftan, noble kaftan, nomad fur hood, noble hat
Helmets: lamellar aventail helmet, brigandine helmet, masked helmet, iron pagoda helmet, warrior fur cap
Armor: padded degel, iron degel, lamellar vest, lamellar heavy armor, maille shirt from core mod
Accessories: rattan shield, riding boots, bazubands, saber scabbard, bow and arrow quiver from core mod

Weapons: steppe warbow, lance, mace, axe, saber

Some of the apparels have multiple alternative modes that are there mostly for visuals but may or may not have actually different ingame stats, uses VE Framework to switch between the modes when equipped.



No known conflicts.


Craft with Color highly recommended so you can get your stuff appropriately painted and styled!




Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I may not actually play the game but would still prefer to be able to play with my own mods, yes.

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.



Tynan Sylvester, creator of Rimworld - my stockholm syndrome
Serina - the mod
The Jackmeister, Gambargin, and many others - inspirational illustrations and scholarly refernces
41 Comments
Keetie Carluke 4 Oct @ 2:21am 
@Vlad Draculea Just make one yourself, it's super easy! There's a guide on the MA's mod page, the entire process is done in-game
Keetie Carluke 4 Oct @ 2:19am 
Hi Serina! Just wanted to point out that pagoda helmet variants look like they're missing a texture mask, the material tint does not apply to them. Also, just so I don't bother you with multiple comments, the aketon texture from High Medieval is rendered with <100% opacity so you can see the pawn's body through it, at least that's the case for male body type. Have a good day :3
Vaarelsauce 3 Sep @ 3:24am 
Plainleather warrior fur caps give 92.4% sharp armor. Not sure if there's a typo with all the stats for all of your armor mods.....(still love them though!)
Vlad Draculea 15 Aug @ 8:19am 
pls melee animations compat
dem4ge 16 Jul @ 4:00am 
I absolutely love this mod. Please, update it to 1.6.
Realtimeslayer 2 Jul @ 7:01am 
i feel quite hungry...
Krysla 17 Jun @ 2:39pm 
Finally I can pillage Muscovia in style
SadPlastic 16 Jun @ 7:44am 
For some reason the visitors were wearing arrow quivers made of literally every kind of leather at once. The Cumans must be really crazy archers..
Serina  [author] 15 Jun @ 10:05am 
ye... that only has CE version def
Райан Ослинг 15 Jun @ 9:30am 
Thank you, helmets appeared in crafting. Only the problem with rattan shield remains, I do not see these shields in crafting and technologies.