Arma 3
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Kreminsk Forest Ukraine (War-Torn Trenches)
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Data Type: Mod
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158.057 MB
28 apr om 17:39
28 apr om 18:16
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Kreminsk Forest Ukraine (War-Torn Trenches)

Omschrijving
Welcome to Kreminsk Forest!

This semi-ficional terrain has been the center of ongoing conflict. After 3 years of fighting, the once flourishing forest has been transformed leaving it almost unrecognizable. While traveling through the area you will notice many signs that indicate ongoing fighting - such as vehicle wrecks, burned forests floors, damaged infrastructure, roadblocks, signs of heavy shelling and many more details. To get around the battlefield, over 18 km of infantry logistic trench lines have been implemented to promote the safe movement of you and your soldiers, use these to conceal your movements from passing enemy vehicles and airborne threats.. Good luck, and enjoy your time in Kreminsk!





IMPORTANT NOTE: This map is not complete nor perfect, but it will receive more details and additions over time.

DEPENDENT MODS

DEPENDENCIES INFO: This map version requires "Ukrainian Faction Project" mod for the prebuilt trenches. No, I can not just use "UFP Trenches Standalone" since they use different classnames. This means, I would have to hand replace 2,000+ trench object. Which I do not have the time to do right now, but I will atempt to do it soon. This map was made for a server that uses these mods, so an alternative was not considered. A separate version will be uploaded with the "Kreminsk Forest (Summer)" mod in the near future for those who do not want to use the premade trenches or dependencies. Thank you for understanding.



Technical Notes
  • 4X4 KM
  • Based on the "Serebryansky Forest"
  • Custom "War-Torn" ground textures.
  • Dense burnt forest areas.
  • Grass / wild-land areas.
  • Roads mapped to match real life.
  • Pre-Made trenches (over 18 kilometers).
  • Unbuilt areas for mission makers to add their own trenches and fortifications.
  • Based on real location.


Deformer
  • Optimized for trenches
  • Deform diameter as low as 2 M

Server Key
  • Signed for MP use
  • Includes key

View Distance Optimization
View Distance: Recommended distance for best performance is 850-1000 meters.

Extended ground details
Add a game logic to your mission and add "setViewDistance 1500; setTerrainGrid 5; setDetailMapBlendPars [10,250];" in the init of your game logic module if you want more details at extended distances when playing.

Zeus Artillery Support (BUG)
Due to the small cell size, Zeus Artillery will not work on this map.


Map Credit

Ukrainian Faction Project: Trench assets

Terrain base map generated using: GameRealisticMap for Arma 3[github.com]

Map made by: "C"


Other Versions
Kreminsk Forest SUMMER
Summer Version



Kreminsk Forest WINTER
Winter Version






#MakeArmaNotWar

Tags: "Serebryansky Forest" / "Kreminna Forest" / "Серебрянський заказник" / "Kreminsk Forest" / "Кремі́нські ліси́" / "kremensky forest"
Populaire discussies Alles weergeven (2)
6
4 jun om 14:19
BELANGRIJK: BUG REPORTS
3
13 mei om 19:00
BELANGRIJK: MAP DETAILS AND IDEAS
74 opmerkingen
24 sep om 0:38 
Эх печально, я столько часов в редакторе на этой карте наиграл и все время окопы бесили, ну ладно не сильно страшно
 [auteur] 23 sep om 13:33 
К сожалению, это уже не исправить. Но я скоро выпущу версию без траншей, просто был занят другими делами.
23 sep om 9:37 
найс карта но почини окопы пж
FEZL PLAY 3 sep om 12:19 
Очень круто
 [auteur] 1 aug om 15:49 
Make sure youre not loading DRO as a mod server side since its only supposed to be in the mission file. The pbo is probably not signed since its a mission
 [auteur] 1 aug om 15:47 
Key for map is fine we use it on our server
.Victor. 1 aug om 2:00 
@vince510 i try to get a DRO to. but on this map there is no key or something like that
vince510 24 jul om 18:05 
anyone have a DRO for this?
Valken 20 jul om 20:02 
Goto the discord for ARMA 3 and ask them in the TERRAINS discord and see what they say.how to enable the AI pathing.
 [auteur] 19 jul om 12:46 
Hey guys I plan to upload a bare bones no trenches war-torn version into the (SUMMER MOD) version for those who do not want the pre made trench systems. About 1 week and it will be posted there!

I've tried many potential solutions to fixing the existing trenches (AI falling into them, or the trenches vanishing after taking artillery hits.) and nothing worked!