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I also basically didn´t played the game since early spring and don´t feel too much like coming back to it in a strong way. Even if initially I was pretty hyped for the giant kings DLC, but didn´t had even 1 playthrough with it ._.
So no sorry, I´ll stay away from creating more for a game I barely care for anymore.
It takes a lot of energy beeing forced to fix everything again and again with every major update.
Especially when you have nothing from it, but I will always keep my stuff running because I feel responsible for it, like they are my kids xD.
Not the answer you hoped for, I know sorry ^^" but that´s the best I can offer.
Sorry to hear that, but actually I´m not able to recreate this problems.
I checked all units/Spells out in combat and it´s just running smooth and nice.
So I guess this problems are entirely based on a different mod.
Maybe you could clarify when exactly the slowdowns are happening?
Otherwise I´m not able to help I fear. For this mod there is nothing like constant checks running, only simple ones when using the spells/abilities like "is target entangled" f.e.
I´m not 100% sure what conditions need to be met to get to the point of recruiting the thralls.
I tried to figure out the cause and made some changes, but as the tome is very complex I´m not sure if that´s enough... please test again