Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
i heard that only 80% of it actually is useful and from real sources (the 20% is made up and fake)
(p.s:if you wonder where i got the darn info i watched kurgezte??something something (title: having "AI SLOP" word in it) the link: https://www.reddit.com/r/mealtimevideos/comments/1o0jp7e/ai_slop_is_killing_our_channel_1213/ )
It is my prerogative to work on(or not work on) the code in this addon at any given time. If someone wants to make a superior version of this addon I am not adverse to that (I would like a better version).
In terms of the phys_timescale: It does not slowdown NPCs, grenade detonation timers, and perhaps other things I'm not aware of. This means it might be less helpful in getting frames in NPC heavy battles. (though I don't fully understand the relationship between host_timescale and NPC processing) . All that being said, I think its a good idea to add an option for the addon to use phys_timescale as there are benefits to it. If/when I get around to this for this addon, is up to me. Someone may beat me to it(or not).
I will leave your comment up.
For others:
As of now I am still unsure of a method to gain all the benefits of host_timescale while also not slowing down sounds.