XCOM 2
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Space Marine 2 Dreadnought SPARK (Warhammer 40k)
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23.788 MB
11 Apr @ 4:38am
10 Jul @ 1:44pm
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Space Marine 2 Dreadnought SPARK (Warhammer 40k)

Description
"Even in death I still surf."

Redemptor Dreadnought from Warhammer 40,000: Space Marine 2 ported to WOTC. This was mentioned in some comments and seemed interesting, I might actually use SPARKs now! Hes a bit too agile though and could also use a mod to smash through walls and objects

FAQs:
- SPARK replacement torsos, arms, legs; no head piece
- Gatling cannon does not actually work
- Tintable separate pieces
- Not tested on Vanilla, no idea if it works
- No, I dont know how to port weapons

Required Items:
- Invisible Body Parts for All - to hide the head, any mod with invisible SPARK heads should work too
- XSkin by Iridar - to hide the default weapon model, scale it down to 0.0 or else it will clip through, not sure if any other mods let you hide weapons but they might work too

Optional Items:
- Project Dollhouse - to independently tint each slot, color picker, scale up size, hide the head
- One Million Colours - color picker

Known Issues:
- Animations: shoulders clip a little, hand/fingers frozen because they were warping/bending in weird ways
- Gatling cannon and other weapons do not actually animate, shots will appear from the invisible weapon's barrel
- Tinting not officially supported by Saber so I had to make something up so colors might not look perfect, use a mod that lets you fine tune colors like Project Dollhouse
- BIT doesnt look like a servo skull which would be cool
- Model size is large, I might have scaled it a bit too high, Project Dollhouse lets you adjust

Special Thanks to:
- smokeburpp for his Bumblebee SPARK mod I copied ini settings from
- Roknar for his hat guide here on Steam as a detailed starting point
- Iridar for his mods and reddit/wiki posts on setting up the mod tools
- E3245 for his inspiring mods and his guides on modding/textures
- robojumper for the Alternative Mod Uploader and many other amazing mods
- Max for modding help/bug fixes
- Xirumy for some ini tricks
- Saber Interactive/Games Workshop for these amazing assets

Disclaimer:
All assets and IP are not mine and belong to their respective owners.
48 Comments
Dreadnought 20 Sep @ 10:53am 
Fear not the xeno threat
floweydaflower2010 7 Sep @ 2:51pm 
"Even in debt I still serve."

-RussianBadger
Mac Dog64 24 Jul @ 10:51am 
Does anyone know if the dreadnought can be used as an enemy spark unit for the MocX mod?
Player  [author] 20 Jul @ 10:55pm 
@DREAMKEEM1 Finally got around to adding shields! Check the Deathwatch, Tactical, and Chaos mods.

@The Clockwork Gamer Hopefully you have resolved it by now, but use the required mod in the description.
The Clockwork Gamer 21 May @ 1:57pm 
anyone know a good way to hide the SPARK's head??? I wanna use this mod but I cannot remove SPARK's head ;-;l
Raisen 8 May @ 1:43am 
@Player. Thanks. The DollHouse works horrible, as the game literally get stuck loading the colors and the tint still looks awful too. I will test if works in a moment.
Player  [author] 7 May @ 8:06pm 
@Raisen Tinting should be fixed now and work again without DollHouse if you dont want to use that mod.
Raisen 6 May @ 4:51am 
@Player ok, but i will have to change the Unrestricted Custumization, since that Is the one i been using, and according to the deacription, both are incompatibles.
Player  [author] 6 May @ 2:23am 
@Raisen Yeah some others reported that in the Tactical mod too. Changing how the game treats textures broke the tintables. Not sure how to fix that yet, for now you need DollHouse which still lets you tint
Raisen 5 May @ 8:25pm 
Check the tintables. Now i have all of them in red color except the default ultramarine.