RimWorld

RimWorld

180 ratings
Non-Lethal: Re-Examined
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
702.322 KB
31 Mar @ 5:36pm
15 Sep @ 5:04pm
9 Change Notes ( view )

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Non-Lethal: Re-Examined

In 2 collections by Smxrez
Re-Examined Mod Series
8 items
Smxrez's mods
14 items
Description



Sometimes, less lethal violence is the answer, however I wish we had some more options. I guess that’s how we ended up here.

I haven’t changed much since the existing content is in a good place so all it just needed a few tweaks and some new content.

The taser now has better range, the rubber pistol hits harder, and both got an accuracy buff.

For new content, we’ve got:
- A rubber shotgun for non-lethal close-quarters takedowns.
- A wall-mounted taser turret to handle prisoners and drop pod raids by stunning and eventually downing pawns.
- A tear gas launcher that applies a debuff to support the rest of your defense.

I highly recommend:
- Prisoners Should Fear Turrets – So your taser turret actually keeps prisoners from escaping. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2602436826
- Setting the death on down chance to 0% – So downed enemy pawns don’t have a chance to just die.


[ko-fi.com]







Full list of changes:
Taser: - Range 6.9 -> 7.9 - Accuracy short 0.89 -> 0.90 - Accuracy medium 0.78 -> 0.82 - Accuracy long 0.6 -> 0.68 Rubber Pistol: - Damage 6 -> 8 - Accuracy touch 0.8 -> 0.95 - Accuracy short 0.7 -> 0.85 - Accuracy medium 0.4 -> 0.6 - Accuracy long 0.3 -> 0.5 Non-lethal Weapons research: - Cost 1400 -> 1600 (To account for all the new addtions) - Renamed to Non-lethal solutions





Q: Why aren't the turrets shooting escaping prisoners?
A: You need Prisoners Should Fear Turrets https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2602436826
Q: CE Compatible?
A: No If you want a patch, ask the CE team.
Q: I don't like the new contents can I remove them?
A: Disable it with cherry picker.
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add but could be dangerous to remove.
51 Comments
SP4RTAN 23 Aug @ 9:17pm 
My bad lol. It's hard to explain. Seems like it's a parsing issue with one of the values in the xml.
Smxrez  [author] 23 Aug @ 9:11pm 
@SP4RTAN can you please elaborate beyond "an error"
SP4RTAN 23 Aug @ 3:59pm 
While using the Log After Def Error (Continued) mod, it shows there's an issue with the rubbershotgun.xml
amm90 13 Aug @ 3:35am 
thx
Smxrez  [author] 12 Aug @ 9:59am 
1.3.1
- Fixed rubber shotgun appearing in raids
amm90 12 Aug @ 1:24am 
Could you make it so that in enemy assaults, they don't use your shotgun? I see it everywhere jajajaja I haven't seen any weapon from the original mod when they attack me.
Cyber Witch ~ 5 Aug @ 6:03pm 
Oh I didnt see it in the desc higher up, thank you!
Smxrez  [author] 5 Aug @ 7:35am 
@Witch ~
You need Prisoners Should Fear Turrets to make your turrets shoot at escaping prisoners https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2602436826
Cyber Witch ~ 4 Aug @ 11:54pm 
Turrets usually dont target escaping prisoners. Does this mods turrets have a unique logic to still target them?
Wheat Tail 22 Jul @ 3:13am 
@Smxrez, ah, I get it, thanks for clarification.