RimWorld
869 oy
Cybranian - Rim Languages
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Mod, 1.5, 1.6
Dosya Boyutu
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1.228 MB
23 Mar @ 2:57
18 Ağu @ 22:49
20 Değişiklik Notu ( görüntüle )

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Cybranian - Rim Languages

Cybranian tarafından 1 koleksiyonda
RimWorld+
35 öğe
Açıklama


[ko-fi.com]
[boosty.to]


About
This mod adds a language system to the game for all humanoid factions.
Languages ​​are generated automatically for each humanoid race in your world. Dialect generation is based on the technological level of the factions - one dialect per level by default.
Language is tied to a faction, not a specific pawn. Learning a new language applies to your entire colony.

How to learn a language?
Language is learned through your colonists interacting with native speakers. This applies to any social interaction between them. You can learn a prisoner's language through a special interaction in the prisoner tab. Languages ​​can also be learned through language books.


Language in Faction Tab


Access from the right menu


World languages


Detailed settings when starting a new game



There are several default modes of generating languages ​​and dialects
- One language per race and dialects for tech levels (For each race, only one language will be generated, which is uniform for the race. Dialects for each technological level will be generated based on this language. Xenotypes of the same race are still considered to be of the same race)
- A language for each technological level for the race and dialects for all factions (Languages will be generated for each race based on the number of technological levels. At the same time, each faction will receive its own dialect)
- A language for each culture for the race and dialects for all factions (Languages will be generated for each race based on the number of ideo cultures. At the same time, each faction will receive its own dialect)
- Natural random with settings (Languages ​​will be generated in a random number specified by the player, but not more than the number of factions. Language dialects will be randomly distributed among factions without regard to race.)



Learning languages ​​and dialects
- Added interaction for prisoners - learning a language.
- Added books that allow learning languages.
- Added ideological precepts that encourage or discourage learning languages.

Prisoner Interaction


Language Book



Restrictions
- You cannot trade without knowing the language. If you do not know the dialect, your trade price will be worse (customizable).
- You cannot contact a faction without knowing the language.
- Pawns will be more likely to conflict if they do not know each other's language and dialect.
- Pawns will be less likely to romance if they do not know each other's language and dialect.
- You cannot recruit or convert a pawn without knowing the language.

Welcome to Settings





Original Russian translation
Original English translation
French translation by T. Dussolier is included directly
Chinese by Whuh




Compatibility Info
- Need start new game: No, languages ​​will be generated in any case.
- Mod can be deleted in midgame: Yes, after resaving you will no longer see errors.
- Removing and adding fractions in midgame: This will most likely lead to a collapse, do not add or remove factions from your save
- DLC required: No
- CE compatibility: Yes

Incompatibility Info
NOT MULTI-VERSION COMPATIBLE. DO NOT ATTEMPT TO LOAD 1.5 SAVES INTO 1.6 WITH THIS MOD
- Fluffy's Relationships Tab: Patch here
- Custom Prisoner Interactions: AI reason (requires clarification, perhaps the problem does not exist)

For developers
- The system allows you to set your own generation rules, thanks to the Language Family Def.
- You can create your own language and link it to a race, as well as set accelerated dialect generation for the factions of that race.
- If the race is not used in the Language Family, the language will be generated automatically according to the standard rules.
- If a dialect is not defined for a fraction in the Language Family, the dialect will also be generated automatically according to the standard rules.




[discord.gg]
Popüler Tartışmalar Tümünü Görüntüle (5)
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2
25 Nis @ 2:31
[Request] Extract Drawing Logic for Compatibility Patch (Fluffy Relations Tab)
0。0
1
14 Haz @ 20:30
Faction-Tab UI Misalignment with Custom Factions
Mangalloy
0
25 May @ 5:54
Trade Cost Factor - possibly bugged?
Monkey Magic
384 Yorum
このヘンタイ! 5 saat önce 
@Grave
this mod prevent to rescue all pawns who you still not learn their languages (it show as unwavering loyal)
you need to capture and learn their languages after that unwavering will gone
btw, you need to pick high social prisoner too, low social will have very low or 0 xp when learning they language
STEALTHY¥ 9 Eki @ 10:32 
Im not sure if im just being stupid or not but im unable to learn the language or even communicate with space traders?? theres no way for me to meet them face to face and learn their language
Grave 8 Eki @ 9:30 
If I rescue someone with a different language I don't know, does this prevent their rescuee joiner event from happening?
Cretz 5 Eki @ 21:47 
One suggestion I thought of for passively learning languages would be compatibility with Chatting on Comms (the standalone mod and the Tweaks Galore option to enable this) to progress either a random or specific language or dialect during recration.
wynnyx 3 Eki @ 13:35 
Is there a way to choose who is alien as well? Also, saving would be great. I love this mod.
Avento 30 Eyl @ 17:32 
Great mod, would be cool to have a feature to save languages though so you don't have to go through every time when you start a new game.
Vercreek 25 Eyl @ 22:46 
An option for saving presets based on available factions (and also discerning certain xenotypes) would be nice
kyrambox 25 Eyl @ 0:58 
Yep, after playing much with this mod, i can say: we need more learning options. Books and prisoners is not enough, especially in the beginning of the game. It would be better to learn language (at least a bit) from trading, rescueing, visiting other cities, meeting caravans, etc.
BlitzTheSquishy 15 Eyl @ 18:09 
@Monkey Magic

I'm well aware that prisoners are the best way to learn, I'm just suggesting that there be a way to learn a language for friendly factions (theres no real reason to learn languages and dialects of permanantly hostile factions) that wont upset them, and for some factions its just impossible to learn their language without books or a gravship see: the basegame orbital trade corp
kyrambox 14 Eyl @ 19:17 
@JackFromShadow Thank you for clear answer!