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Old mod versions allow to create bill ex. "maintain warehouse balance on 100 corn seeds". Once created, this bills can work all game.
New version suggest to create separate bills by single template, then choose crop you need, then rename it to differ from other bills, and after all, order manually every seed, without process automation.
Ehh, I just grumble "the grass (*the seeds) was greener before"
I'm not sure whether this was done intentionally by the original author, OwlChemist, or a limitation of how the game handles the process, but it's more of a "choose one" system. One can't set more than one crop to be selected in a bill either, a second crop would require it's own bill.
I've never really used it myself, since crops drop more than enough seeds when harvested, and initial seeds can be bought from visitors and caravans. The only reason I can see for one to ever use this mechanic was if say they got a windfall of a crop they don't have from cargo pods or something.
Should show up as a purple square spot D:
https://gist.github.com/HugsLibRecordKeeper/072f1109e50798b9f3a337ca72669dc6