RimWorld

RimWorld

1,000 ratings
Technical map Vehicles
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.621 MB
4 Mar @ 6:54am
9 Aug @ 3:57am
6 Change Notes ( view )

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Technical map Vehicles

Description
introduction

Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

Or the wildest modification, placing a uranium cannon in the trunk of the pickup truck.

content

Land Carrier:Buildable Area 15x38

Dreadnought: Buildable Area 5x10

Mud head: Buildable Area 2x3

Sand Patrol: Buildable Area 2x2

Compatible with CE
Popular Discussions View All (3)
25
13 Jun @ 6:31am
BUG report
mo
2
13 May @ 4:18am
巨型移动平台的图层设定有点问题
微月吨日亿万千的马甲
1
28 Apr @ 10:37pm
关于载具地图上无法建造屋顶
whatttttttttt
284 Comments
Jackcat2310 12 hours ago 
make one with boats
Rena the Lunatic 22 Oct @ 12:43am 
I've been having an issue that stranded my leader with a bullet wound to the head. I tried to do a Odyssey mission with the technical map vehicle Sand Patrol which I just utilized as a trade vic and rapid transport vehicle, but now that i've finished the mission I can't actually... leave.... it only gives me the option to send people there.... not to reform the caravan. I've also been having a few other issues where I specifically have to select who's in the vehicle and crewing it and reselecting the destination otherwise they go into the void never to return or go anywhere. I wonder if something bugged out cause of an update?
Robot 17 Oct @ 2:28pm 
This mod is spectacular!
I have like, 30 mods with it, and absolutely not a single bug!
Only thing I'd like is smoother rotation for the larger vehicles, since that looks real messy when it snaps.
Duckpower2017 10 Oct @ 8:17am 
@Mara where does it say that its experimental, it looks like a normal mod
Mara 10 Oct @ 8:14am 
@Am bug dont cry here, it's your fault. This mod is experimental
Luci 8 Oct @ 10:09pm 
Hey dude!! You should make a new version of your mod to let we make ships and submarines. You mod and Rv mod bind together should be awesome!
Am bug 25 Sep @ 12:31am 
hey... there is a glitch. i just did a bigg bigg rade with the mud truck. i came back to unload everyting. soo much good stuff. and it just deleated it. then it deleted it from saves. its gone, like 3 dead heros and 4 irl hours of work. gone. this is bs... sorry if i am saying or spelling this stuff wrong but i am kinda venting. pretty mad for right now. i dotn feel like playing rimworld for a while.
Randy Orton 22 Sep @ 3:24am 
I'm having a problem where when I fire any weapon while standing on a vehicle (whether it's a turret, a stationary machine gun, or a colonist with a gun), the bullets fly in the opposite direction. I'm using the CE mod and playing on version 1.5. Could you please help me?
AquaPlush 19 Sep @ 4:41pm 
For some reason the hitbox of the carrier is far away from the carrier itself. I tried it with JUST this mod and the dependencies, same issue.
jadabandon 16 Sep @ 10:29am 
I have to say that with this mod, it made my first actual dive into the vehicle map thing, and just by having access to some really simple pickup trucks immediately filled a niche that will be massively useful once I start my next play through, having a some very simple trucks that I can just slap a automatic rifle turret on the back with a pawn to operate it. its so simple and perfect that its all I wanted after completing low level research and reach the ability to craft vehicle and make that simple decision to leave my colony and go to war with my neighbors.