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Thanks for your information. Now I can confidently tackle more complex approaches.
I understand now. Unfortunately I know no method that can let you move the first-person camera around without moving the arms.
No worry, I had to think about the questions for a while as I was busy roped in for half the day to exercise.
You can set the rotation and position of the camera with SetOrigin and SetAngles , but this has to be done after SetParent and SetParentAttachment .
I might not understand the second question exactly, but you could use SetOrigin just by itself for the camera.
Do you know how to change the rotation and positon of a viewmodel camera in VScript?
Is there a way to copy only the position of a camera when attaching it, without copying its rotation? This is because 30 ticks per second is insufficient for the camera's movement.
Thank you! Your information is really helpful
local viewModel = NetProps.GetPropEntity(client, "m_hViewModel");
local armsDyn = SpawnEntityFromTable("prop_dynamic", {
model = "models/weapons/arms/v_arms_bill.mdl",
solid = 0,
origin = client.GetOrigin(),
});
DoEntFire( "!self", "SetParent", "!activator", 0, viewModel, armsDyn );
NetProps.SetPropInt(armsDyn, "m_MoveType", 0);
NetProps.SetPropInt(armsDyn, "m_fEffects", (1 << 0)|(1 << 7)|(1 << 9)); // EF_BONEMERGE|EF_BONEMERGE_FASTCULL|EF_PARENT_ANIMATES
Could you provide me with a script I can use as a reference?