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Báo cáo lỗi dịch thuật
Set "SpawnFlags": "<number>" in the same location as "HintType" in the json file.
ah sorry.
I didn't know about this feature.
Planned update.
You mentioned previously that jumping up isn't possible due to this line here: https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/ai_pathfinder.cpp#L646
However, it appears that jumping up exists as a spawn flag: https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/ai_hint.h#L338
Would it be possible for you to integrate something like the following into your addon:
lua_run hook.Add("OnEntityCreated", "SpawnFlagsJumpUp", function(e) timer.Simple(0, function() e:AddSpawnFlags(65536) end) end)
If you can read the spawn flag from your json file and call it on the appropriate entities with your addon, I would greatly appreciate it.
Sorry, because nodegraph_loader uses binary modules (native code), it cannot be distributed through the workshop.