Garry's Mod
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HintNode Loader
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build
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Publicado el
Actualizado el
9.464 KB
23 FEB a las 4:46 a. m.
12 SEP a las 4:49 a. m.
11 notas sobre cambios ( ver )

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HintNode Loader

Descripción
this addon is add tow cvars.
sv_enable_init_hint_hook 0/1 sv_enable_hint_json_load 0/1
default was disabled.

Enabling both will create an ai_hint Entity from json file.
The search order for json files is:
data/map_hints/<map_name>.json
data_static/map_hints/<map_name>.json
maps/graphs/<map_name>.hint.json

If you want map hints, use DumpHint Addon and paste to maps/graphs/<map_name>.hint.json.

Uploaded with gmpublisher[github.com]
24 comentarios
ph0ne (greatijedi) 12 SEP a las 5:20 p. m. 
It works perfectly! Thanks!
#INVALID_USER  [autor] 12 SEP a las 5:32 a. m. 
Added support for SpawnFlags (default: 0).
Set "SpawnFlags": "<number>" in the same location as "HintType" in the json file.
ph0ne (greatijedi) 11 SEP a las 4:43 p. m. 
Sweet. Looking forward to it.
#INVALID_USER  [autor] 11 SEP a las 2:58 p. m. 
@ph0ne (greatijedi)
ah sorry.
I didn't know about this feature.
Planned update.
ph0ne (greatijedi) 7 SEP a las 12:29 p. m. 
Alternatively, for wherever you call SetPos() on the new hint entities you make, can you call SetSpawnFlags(65536) on it?
ph0ne (greatijedi) 6 SEP a las 6:39 p. m. 
I would like to request some assistance, if you're available.

You mentioned previously that jumping up isn't possible due to this line here: https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/ai_pathfinder.cpp#L646

However, it appears that jumping up exists as a spawn flag: https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/ai_hint.h#L338

Would it be possible for you to integrate something like the following into your addon:
lua_run hook.Add("OnEntityCreated", "SpawnFlagsJumpUp", function(e) timer.Simple(0, function() e:AddSpawnFlags(65536) end) end)

If you can read the spawn flag from your json file and call it on the appropriate entities with your addon, I would greatly appreciate it.
George Floyd 4 JUL a las 9:18 p. m. 
alright it's ok
#INVALID_USER  [autor] 4 JUL a las 9:18 p. m. 
@George Floyd
Sorry, because nodegraph_loader uses binary modules (native code), it cannot be distributed through the workshop.
George Floyd 4 JUL a las 7:50 p. m. 
Damn i was using hintnode instead of ground node so that's why it wasn't working. Thanks man, by the way do you plan to release the reload ai nodes at game addon? I see it on one of your videos, you type console command and reload nodes
George Floyd 4 JUL a las 7:47 p. m. 
It's already 1 but thanks for the video i'll watch it and try again