全面战争:战锤3

全面战争:战锤3

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Greenskin Horde _Big 'Uns Warband (Updated for 6.3)
   
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2 月 22 日 上午 6:59
9 月 14 日 上午 9:09
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Greenskin Horde _Big 'Uns Warband (Updated for 6.3)

描述
This mod provides Horde mechanics for Greenskin


Do you burn with the unquenchable desire to ascend as the ultimate warlord, destined to seize the very world in your iron grasp?

Now is the moment to or you can unleash the cunning of your small green brain , to forge the strategy that will command an unstoppable army!

Casting Your own Warband of you and your boyz !😉

This is the dawn of a legend reborn—a tale of triumph that will echo through the ages. Let the world tremble as it learns to speak your name


Overrun the World !! Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagh !!!




What does it do?

This mod adds a Horde mechanism to all Greenskin factions, including minor faction. In addition to essential military recruitment and economic buildings, also provides many kinds of reinforced buildings for different types of Unit ! But beware—mastery demands not only gold and resources but also a keen understanding of the battlefield's ever-shifting tides. Choose wisely, for your Warband fate hinges on these decisions!





Features

All lords of the Greenskin can build up the Horde buildings.

Supply Buildings
The picture above shows some the detailed effects of the unique building effects. Greenskin are a race with many different types of unit. Now you can choose their reinforcement buildings (supplies) according to the type of troops in the army. For example, you can let one of your lords prefer to use chariots or even artillery according to the situation of the battle! Create a legendary lord of your own campaign, a legendary Warband!

Let some early, mid-term units also play a role in the final stage
Upgrade your ordinary Lord and turn them into new Legends!

Legendary Lord Exclusive Big Boss Warband
As a legend known to the whole world, the six legendary lords in the game will have unique Supply Buildings.

Green Frenzy
In the background story, the number of Greenskin in each battle is quite amazing, especially some large Tribe. In addition to providing supply buildings, this module also provides personnel buildings. These buildings allow your lord to use military skills to summon some low-level troops to serve as cannon fodder or sneak attacks in battle, trying to restore the huge crowds in the story battles.As an opponent, the player may also be able to experience the pleasure of slaughtering low-level Greenskill Units.








Compatibility

Regarding compatibility, generally speaking, there should be no conflicts, but there may be conflicts with other mods that provide Horde mechanisms for the Greenskin. This should not cause the game to crash; it will only make the tribal building tree look strange. Please have a look on it.

This module will act as a core to some extent, detecting and connecting to custom lords in other modules, allowing them to access this module's Horde System.


Sincere thanks to all the community mod authors for their kind permission to embed!

Compatibility Mod List
Mod List



Things to note
AI is more powerful than the original version, and please consider whether you need this mod to open it.

Pls Don't be too greedy have too many army skills, I'm sure your screen will eventually not be able to display all of them ;)

It is worth noting that some AI-enhancing mods may cause the AI ​​faction to unlock a large number of buildings in the first few rounds of the campaign, causing serious imbalance in the game. This must be paid attention to!

Of course, it is overpower, and adding the Horde mechanism itself is unbalanced. And, if you have good suggestions, you are welcome to give them in detail.





Some design thoughts

Honestly, I find this mod very difficult to balance. Maybe when people see a lot of effect buildings, they will mistakenly think that all these effects bonuses will be easy to obtain, but that's not the case. I have tried my best to use many means to limit the difficulty of obtaining these supply buildings.

If you're looking for a more balanced Greenskin Horde mod, I recommend this mod:

Greenskins Mechanics -By Incata



Maybe the value is really outrageous, but.
Hey! I don't play PVP Games! Total Warhammer is not my only game, either! Ha Ha ;)😉

Thx for the technical guidance of the Da Modding Den discord group!

热门讨论 查看全部(1)
0
9 月 10 日 下午 7:28
置顶: Compatibility
RuDo
21 条留言
Priss 9 月 16 日 上午 10:53 
Wouldn't it make sense to only give horde to legendary lords?
RuDo  [作者] 9 月 14 日 上午 8:01 
The new update allows this mod to be compatible with green-skinned lords from other excellent mods without needing to install the third mod (Submod). When running this tribe mod alongside the supported mods, the new custom green-skinned lords will automatically gain tribe functionality! The detailed compatibility list is at the top of the discussion thread. Once again, a huge thank you to the other mod authors for allowing compatibility!
Oberst Schnitzel 8 月 29 日 上午 6:55 
it should be accessible now. i forgot to make it visible for everyone;
thanks for the advice! actually this was my plan: to look inside the modding community for help and guidance; right now i have a vague idea of what is easibly doable and what is not
RuDo  [作者] 8 月 27 日 下午 6:12 
For the Technical issue, maybe you can find the answer on the Da Modding Den Discord group. People there are usually happy to help, and their technical skills are better than mine.:steamthumbsup:
RuDo  [作者] 8 月 27 日 下午 6:08 
I can't access the WEB ... also I do have some constructive questions and suggestions. I just remembered a few key points I've been pondering. If the Greenskins lean too heavily towards the Horde faction, not only will any installed custom unit mods be unable to recruit unless they're compatible, as modders often tie units to vanilla buildings, but with recent AI updates, I'm increasingly skeptical that the AI ​​will even build Horde buildings and recruit units. Finally, remember that leaning too heavily towards the Horde faction will also affect the effectiveness of unique landmarks, so you need to consider these three points.
Oberst Schnitzel 8 月 27 日 上午 10:33 
hi there,

i agree that the modificatons i proposed are not for everybody. i tried (or am trying) to build an own mod adding the easier to implement ideas. its very simple, but it works very well together with your mod and forces you to permanently move your horde.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557062394

i am an absolute noob in modding and can do only some very basic stuff and will try to improve it over time, but its now accessible if you are interested.
RuDo  [作者] 8 月 25 日 下午 11:45 
Yes, I like his opinion, but there are two main issues. In addition to the technical difficulties in implementation, the other issue is that if the modification is as he said, it will turn this mod into a major overhaul, which will reduce the compatibility of this mod. And I believe that there are also quite a few people who will not like this change.
RuDo  [作者] 8 月 25 日 上午 5:57 
New update, price reduction for some buildings
Kamen Rider Nexus 8 月 22 日 下午 3:25 
If you plan to take Oberst Schnitzel's suggestion at all...could you make it a submod, and not part of the main mod?
TANKMAN 7 月 31 日 下午 7:56 
can you do custom lords as well like for mixu