安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
당신은 이벤트 킹😀👍
이래서 토탈 워 삼국을 내려 놓을 수가 없어
It´s well known that one of the biggest reasons for the colapse of the Han empire was the climate change, wich led to reduced crops haverst wich led to famine and war.
You might want to consider events related to low population, as it was a well known logistic problem of the period, like chain the low fod and sustained war with population displacement out of the war zone, and then low food from the abandoned fields (food penalty from low population) and logistic problems (low supplies for army, increased upkeep, reduced movement range). Both for the player and the AI, so, player must be carefull with the stockpile of supplies and population before going to war.
- Research Rate growth for Bandits and YTR events
- Black Market events for Bandits
- Silk Road Trade events
- Ancillary gift events for all cultures
Tweaked some existing events
Thanks for the shoutout!
You have done some wonderful balancing and awesome new additions so keep at it!
Im just the pawn who is using your great work and re imagining it for a different layer.
Much appreciated what you do :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3426348774
- Variants of Existing Events
- Livestock farm event
- Horse Pasture farm events
Also made the food riots and food rebellion events to only trigger when there is negative food faction wide, and a negative public order regionally.
Also changed the effects of being bankrupt to be more tolerable.
- Spread of Buddhism related events
- Food Surplus
- Merchant Cartels and Trade Monopolies
- Bankruptcy
- Construction Sabotage
- Assassination attempts
- Fishing seasons
- Mining events
- Added an Inflation and construction delay mechanic that triggers along certain events
Also improved and fixed existing events. Reduced frequency of most events, but unrest events because of low public order or low food will be frequent unless the underlying problem is solved.
Let me know what kind of events do you guys want to see next!